billy2, lawful male angelic Archeologist ------------ +.........d| |.........d. |........@.| ------------ [Billy2 the Digger] St14 Dx7 Co8 In9 Wi18 Ch5 ArcAngMalLaw Dlvl:1 $0 HP20(20) Pw12(12) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: fear factor You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 364 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 75% Musable item generation frequency was reduced by 51% Ring drop chance was reduced to 81% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: protection spells (turn 70) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46830 Monster spawn increase reached its maximum at turn 58518 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 101866 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: fire hulk (freq bonus 3) The monster species that spawned more often: acidic Olog-hai (freq bonus 3) The monster species that spawned more often: Gill Bates (freq bonus 6) The monster species that spawned more often: baby lindworm (freq bonus 6) The monster species that spawned more often: bloodgill (freq bonus 12) The monster species that spawned more often: rabid wolf (freq bonus 4) The monster species that spawned more often: bone fish (freq bonus 2) The monster species that spawned more often: lilac stalk (freq bonus 8) The monster species that spawned more often: null colony (freq bonus 12) The monster species that spawned more often: novel patch (freq bonus 8) The monster species that spawned more often: porter fire elemental (freq bonus 2) The monster species that spawned more often: false accretion (freq bonus 5) The monster species that spawned more often: armed panther (freq bonus 8) The monster species that spawned more often: ass troll (freq bonus 8) The monster species that spawned more often: orc sorceror (freq bonus 3) The monster species that spawned more often: velociraptor (freq bonus 12) The monster species that spawned more often: ferrous warp patch (freq bonus 10) The monster species that spawned more often: golden naga (freq bonus 4) The monster species that spawned more often: wise spirit (freq bonus 16) The monster species that spawned more often: gorebelly (freq bonus 12) The monster species that never randomly spawned: Nora's lovely sneaker The monster species that never randomly spawned: vampiric colony The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: bright blue jelly The monster species that never randomly spawned: young adult green dragon The monster species that never randomly spawned: flying penetrator The monster species that never randomly spawned: arceus The monster species that never randomly spawned: static charge The monster species that never randomly spawned: large pile of porter coins The monster species that never randomly spawned: dreadmaster The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 52) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 23) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 13) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 5) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 10) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 7) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 2) Next attribute increase check would have come at turn 874 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having sickness resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant armor (YOU STEPPED INTO A HEAP OF SHIT) scroll of charging (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of healing (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of mana (BYE BITCH) scroll of phase door (ONE RESULT IS MORE POWER) scroll of standard id (CAO NI MA) scroll of cure (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) Spellbooks spellbook of detect food (rolled) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Archeologist...