billy2, lawful male angelic Archeologist -------- |.....(| |.....=| |......- |@.....| |.d....| |....... ---.---- [Billy2 the Digger] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw Dlvl:1 $0 HP20(20) Pw12(12) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. # (3x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of magic mapping {1} g - a blessed scroll of enchant armor {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:1) {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (1:49) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could nothave this property extrinsically: energy regeneration You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 16% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: enchantment spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33556 Monster spawn increase reached its maximum at turn 52999 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 638000 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: major demon (freq bonus 2) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: monoclops (freq bonus 3) The monster species that spawned more often: homing thunder caller (freq bonus 3) The monster species that spawned more often: baby gray dragon (freq bonus 6) The monster species that spawned more often: chaos shapechanger (freq bonus 14) The monster species that spawned more often: petty gnoll shaman (freq bonus 6) The monster species that spawned more often: acid permamimic (freq bonus 8) The monster species that spawned more often: petty angband horror (freq bonus 15) The monster species that spawned more often: crying spirit (freq bonus 10) The monster species that spawned more often: lesser ent (freq bonus 16) The monster species that spawned more often: jungle ape (freq bonus 8) The monster species that spawned more often: decayed patch (freq bonus 3) The monster species that spawned more often: randomisator lich (freq bonus 8) The monster species that spawned more often: big gem trove (freq bonus 6) The monster species that spawned more often: brown ooze (freq bonus 12) The monster species that spawned more often: false fungus (freq bonus 8) The monster species that spawned more often: blister mold (freq bonus 10) The monster species that spawned more often: Don Finwe (freq bonus 8) The monster species that spawned more often: undead gangster (freq bonus 4) The monster species that spawned more often: bramble colony (freq bonus 16) The monster species that spawned more often: human monkey (freq bonus 4) The monster species that never randomly spawned: disguised soldier ant The monster species that never randomly spawned: rainbow eye The monster species that never randomly spawned: killer whale The monster species that never randomly spawned: hole growth The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: vampiric ixitxachitl The monster species that never randomly spawned: seven-tentacle hententmon The monster species that never randomly spawned: young adult green dragon The monster species that never randomly spawned: Juiblex The monster species that never randomly spawned: siena mold The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 21) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 133) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 84) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 27) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 13) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 3) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 14) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 50) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 16) Next attribute increase check would have come at turn 767 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having disintegration resistance (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (591) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of enchant armor (MANUALIRK GLEKNOW MIZK) scroll of healing (AMYBSOD DOES NOT KNOW C) scroll of mana (1UP EXTRA LIFE GET) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (BIRD STUNT IS BETTER) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) Spellbooks spellbook of light (lunar) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Archeologist...