billy2, lawful male angelic Flame Mage -------- .......| |.e....| ..d@._.| -------- [Billy2 the Spark] St6 Dx7 Co11 In17 Wi6 Ch5 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could nothave this property extrinsically: half spell damage You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 46% Ring drop chance was reduced to 91% Potion drop chance was reduced to 81% Monster death drops spawned with only 99% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: knife (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24237 Monster spawn increase reached its maximum at turn 40719 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 174648 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: scorpion (freq bonus 6) The monster species that spawned more often: eevee (freq bonus 16) The monster species that spawned more often: furious mushroom (freq bonus 8) The monster species that spawned more often: super bully (freq bonus 4) The monster species that spawned more often: mine-dog (freq bonus 6) The monster species that spawned more often: hole warp patch (freq bonus 7) The monster species that spawned more often: Sueschen (freq bonus 16) The monster species that spawned more often: mind mushroom (freq bonus 6) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 3) The monster species that spawned more often: 42 trove (freq bonus 6) The monster species that spawned more often: highway sharpshooter (freq bonus 6) The monster species that spawned more often: Glaaki (freq bonus 6) The monster species that spawned more often: snow orc (freq bonus 8) The monster species that spawned more often: Nora (freq bonus 5) The monster species that spawned more often: artillery water nymph (freq bonus 3) The monster species that spawned more often: wainrider (freq bonus 16) The monster species that spawned more often: infected fly (freq bonus 6) The monster species that spawned more often: frozen terror (freq bonus 20) The monster species that spawned more often: controlled trove (freq bonus 8) The monster species that spawned more often: petro troll (freq bonus 20) The monster species that never randomly spawned: ferrous warp fungus The monster species that never randomly spawned: karmic stalk The monster species that never randomly spawned: gnomish slime mage The monster species that never randomly spawned: mitzvah sephirah The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: Rhea The monster species that never randomly spawned: healthy plains centaur The monster species that never randomly spawned: nexus spore The monster species that never randomly spawned: Rat-Man The monster species that never randomly spawned: hell burner The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 17) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 26) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 5) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 9) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 4) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 7) Next attribute increase check would have come at turn 724 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having clairvoyance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (423) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of healing (DZIEWCZYNKA ZAMOCZENIA) scroll of mana (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of phase door (POWER RAISED BY THINK FOR) scroll of standard id (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of cure (HOYO HOYO) Spellbooks spellbook of flame sphere (jetting) spellbook of fireball (received) spellbook of light (pigtail) Potions potion of speed (blue) Rings ring of stealth (opal) Wands wand of fire (wormwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...