billy2, lawful male angelic Bard --------------------------------- |...f...........................| |..@........................$...| |...{...........................| ----------------- ------ -------- [Billy2 the Rhymer] St7 Dx16 Co8 In6 Wi9 Ch17 BrdAngMalLaw Dlvl:1 $0 HP15(15) Pw7(7) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Bard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could nothave this property extrinsically: fear resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Musable item generation frequency was reduced by 34% Ring drop chance was reduced to 88% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: knife (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16286 Monster spawn increase reached its maximum at turn 41603 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1616342 The monster class that cannot be genocided was worm The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: evasive hill orc (freq bonus 3) The monster species that spawned more often: lloigor (freq bonus 3) The monster species that spawned more often: estrellarina (freq bonus 2) The monster species that spawned more often: void colony (freq bonus 14) The monster species that spawned more often: flying bug (freq bonus 5) The monster species that spawned more often: skaven shaman (freq bonus 4) The monster species that spawned more often: slow fungus (freq bonus 3) The monster species that spawned more often: fiend of Slaanesh (freq bonus 42) The monster species that spawned more often: tuna (freq bonus 5) The monster species that spawned more often: elemental lich (freq bonus 8) The monster species that spawned more often: Dispater (freq bonus 7) The monster species that spawned more often: porter tiger (freq bonus 3) The monster species that spawned more often: undead otaku (freq bonus 12) The monster species that spawned more often: squeaker (freq bonus 12) The monster species that spawned more often: super bully (freq bonus 3) The monster species that spawned more often: hell hound (freq bonus 4) The monster species that spawned more often: cursed grue (freq bonus 3) The monster species that spawned more often: charger (freq bonus 10) The monster species that spawned more often: demon cheater (freq bonus 6) The monster species that spawned more often: completely bad monster (freq bonus 5) The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: colorless warp fungus The monster species that never randomly spawned: dwarf high priest The monster species that never randomly spawned: master of change The monster species that never randomly spawned: Five-Man The monster species that never randomly spawned: Light-Fingered Sonya The monster species that never randomly spawned: void wasp The monster species that never randomly spawned: droning ufo part The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: Ly f[4)G $ The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 31) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 18) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 8) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 21) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 36) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 30) Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having fear resistance (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold You could not have safely prayed (470) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * necklace (ivory) Armor * cloak of slow digestion (black cloak) Scrolls * scroll of identify (TELL EN MOVE WHAT HAVE) scroll of healing (DIFFER SEX CANT USE STUNTS) scroll of mana (ELF VERY ACCURASY) scroll of phase door (FASUN SEEEEP) scroll of standard id (OM) scroll of cure (FLOW AND WAVE MOVES IS MORE POWER) Spellbooks * spellbook of sleep (junethack) * spellbook of confuse monster (fleeting) * spellbook of slow monster (freed) * spellbook of cause fear (wrinkled) * spellbook of charm monster (thorny) * spellbook of entrapping (chaotic) Potions potion of booze (ochre) Rings * ring of shock resistance (topaz) Tools * wooden harp (harp) * tin whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Bard...