billy2, lawful male angelic Tourist -.---------- ......$....| |.f........| +.@........| --------- -- [Billy2 the Rambler] St9 Dx9 Co17 In9 Wi8 Ch9 TouAngMalLaw Dlvl:1 $1487 HP20(20) Pw14(14) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male angelic Tourist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could nothave this property extrinsically: stoned chilling You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 99% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: flail (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16724 Monster spawn increase reached its maximum at turn 28887 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 56547 The monster class that cannot be genocided was xorn The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: blood dragon (freq bonus 3) The monster species that spawned more often: water thief (freq bonus 18) The monster species that spawned more often: wither monster (freq bonus 3) The monster species that spawned more often: surikus sephirah (freq bonus 8) The monster species that spawned more often: healing mushroom (freq bonus 4) The monster species that spawned more often: styx elemental (freq bonus 20) The monster species that spawned more often: solid bat (freq bonus 6) The monster species that spawned more often: Victoria's lady pump (freq bonus 8) The monster species that spawned more often: memory corruption (freq bonus 8) The monster species that spawned more often: dark hound (freq bonus 4) The monster species that spawned more often: werewolf (freq bonus 4) The monster species that spawned more often: plasma turret (freq bonus 5) The monster species that spawned more often: grey mushroom patch (freq bonus 5) The monster species that spawned more often: petty gnoll shaman (freq bonus 14) The monster species that spawned more often: Amelje (freq bonus 10) The monster species that spawned more often: purple starlit sky (freq bonus 10) The monster species that spawned more often: rogue scout (freq bonus 6) The monster species that spawned more often: chloroform piercer (freq bonus 4) The monster species that spawned more often: deinonychus (freq bonus 3) The monster species that spawned more often: bramble mold (freq bonus 10) The monster species that never randomly spawned: overslept troll The monster species that never randomly spawned: large giant The monster species that never randomly spawned: giant ruby dragonfly The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: red mushroom patch The monster species that never randomly spawned: crude orc The monster species that never randomly spawned: nasty force patch The monster species that never randomly spawned: ankou The monster species that never randomly spawned: swamp ogre The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 15) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 43) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 43) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 39) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 37) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 10) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 12) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 5) Next attribute increase check would have come at turn 889 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having teleport control (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (I HEARD YOU WERE SLEEPING THERE) scroll of healing (STRC PRST SKRZ KRK) scroll of mana (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of cure (INTRUDER ALERT) Potions potion of extra healing (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...