billy2, lawful male angelic Archeologist -------------------- ---- |.............Z.........+ .......f................| |.......@................ ------------------------- [Billy2 the Digger] St9 Dx4 Co13 In11 Wi11 Ch8 ArcAngMalLaw Dlvl:1 $0 HP20(20) Pw12(12) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could nothave this property extrinsically: burnopathy You could not have this property intrinsically: warning Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 77% The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26196 Monster spawn increase reached its maximum at turn 70080 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3732372 The monster class that cannot be genocided was vampire The monster class that was spawned more often: gnome (freq bonus 3) The monster species that spawned more often: crow (freq bonus 8) The monster species that spawned more often: multitentacled eel (freq bonus 7) The monster species that spawned more often: slow stalk (freq bonus 8) The monster species that spawned more often: dune beast (freq bonus 6) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 10) The monster species that spawned more often: ant captain (freq bonus 5) The monster species that spawned more often: knapsack goat (freq bonus 10) The monster species that spawned more often: purple slime (freq bonus 4) The monster species that spawned more often: Nino (freq bonus 10) The monster species that spawned more often: thrasher (freq bonus 4) The monster species that spawned more often: tunnel spider (freq bonus 20) The monster species that spawned more often: Deep Thought (freq bonus 8) The monster species that spawned more often: fiery effulgence (freq bonus 6) The monster species that spawned more often: crawling eye (freq bonus 12) The monster species that spawned more often: porcupine (freq bonus 12) The monster species that spawned more often: hidden troll (freq bonus 16) The monster species that spawned more often: lightningjaw (freq bonus 14) The monster species that spawned more often: dark permamimic (freq bonus 5) The monster species that spawned more often: electric gel (freq bonus 5) The monster species that spawned more often: skeletal terror (freq bonus 4) The monster species that never randomly spawned: life seeker The monster species that never randomly spawned: venomeon The monster species that never randomly spawned: young gray dragon The monster species that never randomly spawned: seaking The monster species that never randomly spawned: pixie The monster species that never randomly spawned: runestone mimic The monster species that never randomly spawned: Schmidts The monster species that never randomly spawned: bone devil The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: totally bad patch The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 13) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 19) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 18) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 8) Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having stun resistance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (NO SPACE) scroll of teleportation (9H) scroll of healing (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of mana (DAEDELDIDAET) scroll of phase door (SPEE WORK WHEN TOUCH) scroll of standard id (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of cure (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) Spellbooks spellbook of knock (freed) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Archeologist...