billy2, lawful male angelic Flame Mage - ----- ---------- ...........?.@...| |........d...d...| +.........d......| ------------------ [Billy2 the Spark] St5 Dx14 Co12 In6 Wi4 Ch3 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could nothave this property extrinsically: hallu party You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 24 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 60% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 83% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: elemental spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33360 Monster spawn increase reached its maximum at turn 54745 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 739224 The monster class that cannot be genocided was major demon The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: stationary two-headed troll (freq bonus 16) The monster species that spawned more often: chess master (freq bonus 8) The monster species that spawned more often: ice spore (freq bonus 12) The monster species that spawned more often: lillend (freq bonus 8) The monster species that spawned more often: volt colony (freq bonus 3) The monster species that spawned more often: gnome cleric (freq bonus 8) The monster species that spawned more often: 4chan pony (freq bonus 20) The monster species that spawned more often: division thief (freq bonus 12) The monster species that spawned more often: greater nalfeshnee (freq bonus 3) The monster species that spawned more often: Gazer Akai (freq bonus 5) The monster species that spawned more often: kobold sorcerer (freq bonus 12) The monster species that spawned more often: rabid chicken (freq bonus 8) The monster species that spawned more often: duergar (freq bonus 4) The monster species that spawned more often: slicer beetle (freq bonus 5) The monster species that spawned more often: thorn rat (freq bonus 3) The monster species that spawned more often: warping ufo part (freq bonus 5) The monster species that spawned more often: petty brain golem (freq bonus 4) The monster species that spawned more often: energy growth (freq bonus 6) The monster species that spawned more often: dragonball kid (freq bonus 3) The monster species that spawned more often: tear colony (freq bonus 5) The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: dark elemental The monster species that never randomly spawned: officer The monster species that never randomly spawned: Mother Lilith The monster species that never randomly spawned: bone mage The monster species that never randomly spawned: hurricon The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: bumbler kobold The monster species that never randomly spawned: domestic wallaby The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 8) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 95) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 3) Next attribute increase check would have come at turn 557 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having clairvoyance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (ELAM EBOW) scroll of healing (RGB ZNFUVAALL CRERIBQ) scroll of mana (CUT ENEMY BY HAMME OR NAIL) scroll of phase door (I WANNA BE THE GUY) scroll of standard id (MASS ABORTION CAMP) scroll of cure (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) Spellbooks spellbook of flame sphere (grating) spellbook of fireball (doorstopping) spellbook of light (shivering) Potions potion of levitation (cherry-blossom) Rings ring of searching (drained) Wands wand of fire (nonmoving) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...