billy2, lawful male angelic Flame Mage -------- |...`..| |...d@.. |......| - ------ [Billy2 the Spark] St9 Dx16 Co9 In18 Wi8 Ch3 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 94% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 56% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20222 Monster spawn increase reached its maximum at turn 53492 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 311550 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: worm (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: ranger (freq bonus 8) The monster species that spawned more often: false spore (freq bonus 4) The monster species that spawned more often: abnormal force fungus (freq bonus 4) The monster species that spawned more often: chanting spirit (freq bonus 8) The monster species that spawned more often: joyous girl (freq bonus 16) The monster species that spawned more often: dire lich (freq bonus 8) The monster species that spawned more often: xeroc (freq bonus 4) The monster species that spawned more often: spore force patch (freq bonus 6) The monster species that spawned more often: aquatic kobold (freq bonus 8) The monster species that spawned more often: eating gargoyle (freq bonus 3) The monster species that spawned more often: large cockroach (freq bonus 2) The monster species that spawned more often: ape (freq bonus 4) The monster species that spawned more often: flux slime (freq bonus 12) The monster species that spawned more often: cerulean sentai (freq bonus 9) The monster species that spawned more often: lower ent (freq bonus 3) The monster species that spawned more often: hairy growth (freq bonus 5) The monster species that spawned more often: dire wolf (freq bonus 3) The monster species that spawned more often: ant sergeant (freq bonus 6) The monster species that spawned more often: baal subject mummy (freq bonus 6) The monster species that spawned more often: mysterious girl (freq bonus 3) The monster species that never randomly spawned: harrowbark fiend The monster species that never randomly spawned: unidentified kobold shaman The monster species that never randomly spawned: Kop The monster species that never randomly spawned: long worm The monster species that never randomly spawned: giant army ant The monster species that never randomly spawned: criminal scumbag The monster species that never randomly spawned: Romann The monster species that never randomly spawned: lava vortex The monster species that never randomly spawned: hobbit zombie The monster species that never randomly spawned: colorless growth The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 20) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 73) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 2) Next attribute increase check would have come at turn 555 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (219) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...