billy2, lawful male angelic Flame Mage -------- |....... -d...@.| |`...d.| |......| -------- [Billy2 the Spark] St5 Dx10 Co10 In16 Wi5 Ch6 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 281 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 20 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 70% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28218 Monster spawn increase reached its maximum at turn 62628 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1861550 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: hobbit bandit (freq bonus 9) The monster species that spawned more often: sepia mold (freq bonus 6) The monster species that spawned more often: kicking ninja (freq bonus 16) The monster species that spawned more often: magic growth (freq bonus 8) The monster species that spawned more often: church novice (freq bonus 3) The monster species that spawned more often: blowup doll (freq bonus 10) The monster species that spawned more often: hell locust (freq bonus 9) The monster species that spawned more often: goblin (freq bonus 6) The monster species that spawned more often: idolan (freq bonus 3) The monster species that spawned more often: armored rubber (freq bonus 8) The monster species that spawned more often: censor (freq bonus 6) The monster species that spawned more often: little tyrannosaurus (freq bonus 5) The monster species that spawned more often: Mare (freq bonus 12) The monster species that spawned more often: gargoyle trap (freq bonus 6) The monster species that spawned more often: Juen's wedge sandal (freq bonus 4) The monster species that spawned more often: Vorlon (freq bonus 5) The monster species that spawned more often: king toad (freq bonus 20) The monster species that spawned more often: daylight (freq bonus 10) The monster species that spawned more often: machievallian moss (freq bonus 16) The monster species that spawned more often: small lich (freq bonus 10) The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: baby silver dragon The monster species that never randomly spawned: aggravated hurricane The monster species that never randomly spawned: goomba The monster species that never randomly spawned: stone colony The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: void warp fungus The monster species that never randomly spawned: shard force fungus The monster species that never randomly spawned: dancing king The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 34) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 10) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 9) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 9) Next attribute increase check would have come at turn 645 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...