billy2, lawful male angelic Acid Mage -------------- |............| |............| |............| |............| |............| |............| |.......d@...| -+------------ [Billy2 the Oozer] St6 Dx15 Co11 In16 Wi7 Ch9 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 141 Amulet drop chance was reduced to 77% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20331 Monster spawn increase reached its maximum at turn 34309 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 267638 The monster class that cannot be genocided was zombie The monster class that was spawned more often: pile of coins (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: abnormal fungus (freq bonus 6) The monster species that spawned more often: rubber chicken (freq bonus 14) The monster species that spawned more often: werecow (freq bonus 20) The monster species that spawned more often: Mandarina (freq bonus 3) The monster species that spawned more often: lesser mimic (freq bonus 2) The monster species that spawned more often: Eddie (freq bonus 8) The monster species that spawned more often: assiah sephirah (freq bonus 7) The monster species that spawned more often: high growth (freq bonus 14) The monster species that spawned more often: Lily (freq bonus 3) The monster species that spawned more often: novice rogue (freq bonus 3) The monster species that spawned more often: bestia acerbus (freq bonus 3) The monster species that spawned more often: bhut (freq bonus 16) The monster species that spawned more often: dark stalker (freq bonus 24) The monster species that spawned more often: ape gigans (freq bonus 12) The monster species that spawned more often: bone gasher (freq bonus 3) The monster species that spawned more often: undead convict (freq bonus 8) The monster species that spawned more often: pretty magical girl (freq bonus 16) The monster species that spawned more often: umbra mold (freq bonus 3) The monster species that spawned more often: bright white stalk (freq bonus 2) The monster species that spawned more often: giga wraith (freq bonus 5) The monster species that never randomly spawned: blue-green colony The monster species that never randomly spawned: Kelk The monster species that never randomly spawned: wailer spirit The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: grave wight The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: king slug The monster species that never randomly spawned: mobgoblin The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: blowup doll The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 8) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 16) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 10) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 3) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 11) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 18) Next attribute increase check would have come at turn 742 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (51) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...