billy2, lawful male angelic Acid Mage ----- |.@.| ..<.+ |.d.| ----- [Billy2 the Oozer] St7 Dx13 Co12 In19 Wi4 Ch8 AciAngMalLaw Dlvl:1 $0 HP-13(19) Pw20(20) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. There's some graffiti on the floor here. Use "r." to read it. You see here a uranium wand {1}. p - a uranium wand {1}. What do you want to zap? [fp or ?*] In what direction? [hykulnjb><] You've set yourself afire! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of enchant armor {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:1) {1} i - a blessed spellbook of acid stream (0:4) {1} Potions d - a blessed potion of gain energy {1} Rings g - an uncursed +4 ring of gain constitution {1} Wands f - an uncursed wand of acid (0:1) {1} p - an uncursed wand of fire (0:6) {1} Tools j - an uncursed magic marker (0:65) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 99% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 79% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37330 Monster spawn increase reached its maximum at turn 78995 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 829845 The monster class that cannot be genocided was major demon The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: red fungus (freq bonus 9) The monster species that spawned more often: lag defense tower (freq bonus 7) The monster species that spawned more often: mist troll (freq bonus 8) The monster species that spawned more often: plasma mold (freq bonus 10) The monster species that spawned more often: rhino beetle (freq bonus 4) The monster species that spawned more often: Galford (freq bonus 10) The monster species that spawned more often: porter block colony (freq bonus 4) The monster species that spawned more often: Patricia (freq bonus 14) The monster species that spawned more often: unreal growth (freq bonus 8) The monster species that spawned more often: dark stalk (freq bonus 12) The monster species that spawned more often: winged eel (freq bonus 8) The monster species that spawned more often: domoxorn (freq bonus 5) The monster species that spawned more often: very old shimmering dragon (freq bonus 4) The monster species that spawned more often: |Æëº (freq bonus 6) The monster species that spawned more often: Dreaming Kop (freq bonus 12) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 6) The monster species that spawned more often: red devil (freq bonus 10) The monster species that spawned more often: prehistoric turret (freq bonus 4) The monster species that spawned more often: argonian (freq bonus 3) The monster species that spawned more often: giant blue termite (freq bonus 5) The monster species that never randomly spawned: porter abnormal vortex The monster species that never randomly spawned: grenade launcher The monster species that never randomly spawned: blade naga hatchling The monster species that never randomly spawned: red frog The monster species that never randomly spawned: blood banshee The monster species that never randomly spawned: petty kobold shaman The monster species that never randomly spawned: brown force fungus The monster species that never randomly spawned: sloppy mold The monster species that never randomly spawned: water dragon The monster species that never randomly spawned: venomous potato The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 16) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 57) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 65) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 6) Next attribute increase check would have come at turn 2172 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1498 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (427) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (1 created) 0 acid hound pups (1 created) 0 swarm centipedes (1 created) 0 sub-gnomes (1 created) 0 newts (2 created) 0 novice dark walls (1 created) 0 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...