billy2, lawful male angelic Acid Mage ---- - |.@d.| -..$.. |....| ------ [Billy2 the Oozer] St9 Dx9 Co10 In14 Wi7 Ch10 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 31% chance Book drop chance was reduced to 98% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 83% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40529 Monster spawn increase reached its maximum at turn 78599 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6400098 The monster class that cannot be genocided was kobold The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: evasive soldier ant (freq bonus 6) The monster species that spawned more often: gibbering mouther (freq bonus 4) The monster species that spawned more often: lazy turret (freq bonus 48) The monster species that spawned more often: arcane automata (freq bonus 5) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 3) The monster species that spawned more often: Kati (freq bonus 12) The monster species that spawned more often: fire muzzle (freq bonus 2) The monster species that spawned more often: blade back (freq bonus 3) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 2) The monster species that spawned more often: plush bear golem (freq bonus 2) The monster species that spawned more often: golden naga (freq bonus 2) The monster species that spawned more often: mist troll (freq bonus 4) The monster species that spawned more often: blue whale (freq bonus 2) The monster species that spawned more often: glowing colony (freq bonus 3) The monster species that spawned more often: mind mushroom (freq bonus 6) The monster species that spawned more often: serrated archer (freq bonus 10) The monster species that spawned more often: fire elemental (freq bonus 7) The monster species that spawned more often: coming thief (freq bonus 3) The monster species that spawned more often: tome of divine wrath (freq bonus 24) The monster species that spawned more often: vision (freq bonus 4) The monster species that never randomly spawned: winged nightmare The monster species that never randomly spawned: byakhee, the star-steeds The monster species that never randomly spawned: bone gasher The monster species that never randomly spawned: lamia The monster species that never randomly spawned: stygian doll The monster species that never randomly spawned: orange warp patch The monster species that never randomly spawned: M'ling, Montgomery's attendant The monster species that never randomly spawned: desaturated unicorn The monster species that never randomly spawned: forsaken lady The monster species that never randomly spawned: thorned elder The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 18) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 56) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 12) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 91) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 8) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 2) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Next attribute increase check would have come at turn 1868 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (397) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...