billy2, lawful male angelic Acid Mage ------------ |..........| |@)Z7......| -.-.-------- #,,,,# ##,#,#### #,,,,,,, #####,### #,,,# ###,### #,,,# ###,# #,`# ----.------- |........._| |..........| |.....<....| ------------ [Billy2 the Slimer] St8 Dx10 Co11 In12 Wi3 Ch4 AciAngMalLaw Dlvl:3 $20 HP-1(54) Pw66(66) AC6 Exp5 T682 Latest messages In what direction? [47896321><] As you kick the door, it crashes open! The low rub monster swings its crossbow. The low rub monster hits you! (2x) The low rub monster kicks you! The controller hurls a slimy potion! The phial crashes on the low rub monster's head and breaks into shards. The slimy potion evaporates. The low rub monster looks deathly sick. You feel very, very sick! Call a slimy potion: The low rub monster throws a knife! The knife hits the low rub monster. The low rub monster is killed! The low rub monster picks up a knife. The low rub monster throws a knife! You are almost hit by a knife. The controller throws a knife! You are hit by a knife. You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 studded leather armor (being worn) Comestibles c - 2 uncursed food rations o - a blessed lembas wafer v - 4 cursed oranges Scrolls e - 2 uncursed scrolls of enchant weapon j - 6 uncursed scrolls of healing k - 4 uncursed scrolls of mana l - 3 uncursed scrolls of phase door m - 2 uncursed scrolls of standard id n - an uncursed scroll of cure p - an uncursed scroll of identify q - a blessed scroll of mana s - a blessed scroll of stinking cloud Spellbooks h - a blessed spellbook of acid sphere (0:3) i - a blessed spellbook of acid stream (0:2) Potions d - an uncursed potion of blindness t - an uncursed potion of monster detection w - a blessed potion of sickness x - an uncursed potion of confusion Rings g - an uncursed ring of slow digestion (on right hand) Wands f - an uncursed wand of acid (0:5) r - a cursed wand of sleep (3:3) u - an uncursed wand of lightning (3:1) Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 19 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 22 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 99% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10364 Monster spawn increase reached its maximum at turn 35553 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 970186 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 3) The monster species that spawned more often: acid monster (freq bonus 8) The monster species that spawned more often: sand tide (freq bonus 4) The monster species that spawned more often: weird fume (freq bonus 3) The monster species that spawned more often: vile lancer (freq bonus 14) The monster species that spawned more often: psychic mold (freq bonus 12) The monster species that spawned more often: magic book mimic (freq bonus 12) The monster species that spawned more often: warty patch (freq bonus 24) The monster species that spawned more often: sexy model (freq bonus 8) The monster species that spawned more often: stictopus (freq bonus 4) The monster species that spawned more often: hod sephirah (freq bonus 10) The monster species that spawned more often: fake growth (freq bonus 4) The monster species that spawned more often: USA President (freq bonus 16) The monster species that spawned more often: dwarven ranger (freq bonus 4) The monster species that spawned more often: roman warlord (freq bonus 5) The monster species that spawned more often: pustulent spore (freq bonus 4) The monster species that spawned more often: zombie prostitute (freq bonus 5) The monster species that spawned more often: rod mimic (freq bonus 4) The monster species that spawned more often: thorn tree (freq bonus 12) The monster species that spawned more often: stalking ogre (freq bonus 27) The monster species that never randomly spawned: firewall The monster species that never randomly spawned: topaz warp fungus The monster species that never randomly spawned: giant albatross The monster species that never randomly spawned: beige unicorn The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: pleasing warp patch The monster species that never randomly spawned: blade naga The monster species that never randomly spawned: adanrog The monster species that never randomly spawned: adult blood dragon The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 26) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 20) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 12) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 13) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 13) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 2) Next attribute increase check would have come at turn 1075 Strength training was 26 Dexterity training was 21 Wisdom training was 12 Constitution training was 44 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1463 points of nutrition remaining You could fly You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 94% b - acid stream 4 matter 61% 294% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) turn undead 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 17 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (34 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...