billy2, lawful male angelic Acid Mage ----- |@_o. |d..| |...| +..!. -.--- [Billy2 the Oozer] St6 Dx13 Co7 In12 Wi7 Ch5 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 98% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22058 Monster spawn increase reached its maximum at turn 87116 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 159432 The monster class that cannot be genocided was turret The monster class that was spawned more often: zombie (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: spirit bear (freq bonus 16) The monster species that spawned more often: tear stalk (freq bonus 20) The monster species that spawned more often: killer whale (freq bonus 8) The monster species that spawned more often: lavender warp patch (freq bonus 4) The monster species that spawned more often: fire lich (freq bonus 4) The monster species that spawned more often: smoke hound (freq bonus 5) The monster species that spawned more often: 4chan pony (freq bonus 3) The monster species that spawned more often: kickboxing lady (freq bonus 8) The monster species that spawned more often: spike patch (freq bonus 18) The monster species that spawned more often: very old gray dragon (freq bonus 4) The monster species that spawned more often: viper tree (freq bonus 10) The monster species that spawned more often: sue stalk (freq bonus 6) The monster species that spawned more often: amorphous fungus (freq bonus 4) The monster species that spawned more often: wrinkled mushroom (freq bonus 10) The monster species that spawned more often: radiant warp fungus (freq bonus 6) The monster species that spawned more often: petty noise monster (freq bonus 10) The monster species that spawned more often: tengu (freq bonus 5) The monster species that spawned more often: elf-lord (freq bonus 5) The monster species that spawned more often: japanese girl (freq bonus 5) The monster species that spawned more often: covetous great orc (freq bonus 10) The monster species that never randomly spawned: nasty mushroom The monster species that never randomly spawned: soft force patch The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: feeder The monster species that never randomly spawned: jumping ice eel The monster species that never randomly spawned: brown stalk The monster species that never randomly spawned: ekans The monster species that never randomly spawned: three of diamonds The monster species that never randomly spawned: claustrophobia vortex The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 18) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 2) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 20) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 19) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 2) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 2) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 3) Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (581) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...