billy2, lawful male angelic Electric Mage -+-------- -......d@- .............. |..............| ...............| ----........---- ---------- [Billy2 the Charger] St6 Dx6 Co10 In15 Wi10 Ch4 EleAngMalLaw Dlvl:1 $1 HP19(19) Pw20(20) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 51 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 72% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48650 Monster spawn increase reached its maximum at turn 70256 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 851877 The monster class that cannot be genocided was golem The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: troglodyte (freq bonus 8) The monster species that spawned more often: militant paladin (freq bonus 4) The monster species that spawned more often: martian (freq bonus 16) The monster species that spawned more often: fungoid growth (freq bonus 24) The monster species that spawned more often: Metal-elf (freq bonus 6) The monster species that spawned more often: farting queen (freq bonus 4) The monster species that spawned more often: tasloi shaman (freq bonus 4) The monster species that spawned more often: real magma hound (freq bonus 9) The monster species that spawned more often: Sophie (freq bonus 16) The monster species that spawned more often: tasloi chief (freq bonus 8) The monster species that spawned more often: bone demon (freq bonus 8) The monster species that spawned more often: multi-hued fungus (freq bonus 6) The monster species that spawned more often: Carina (freq bonus 6) The monster species that spawned more often: persian lady (freq bonus 5) The monster species that spawned more often: pikachu (freq bonus 6) The monster species that spawned more often: feanorian (freq bonus 8) The monster species that spawned more often: terror turret (freq bonus 12) The monster species that spawned more often: snow king (freq bonus 10) The monster species that spawned more often: Levuntator (freq bonus 10) The monster species that spawned more often: gnome lord (freq bonus 6) The monster species that never randomly spawned: poison gas turret The monster species that never randomly spawned: reaper force patch The monster species that never randomly spawned: rock worm mass The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: plateau girl The monster species that never randomly spawned: {Ù2 1 The monster species that never randomly spawned: killer beetle The monster species that never randomly spawned: fire giant The monster species that never randomly spawned: Peeer The monster species that never randomly spawned: human wraith The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 34) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 3) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 33) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 16) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 23) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 17) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 41) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 7) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 7) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 10) Next attribute increase check would have come at turn 516 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (494) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...