billy2, lawful male angelic Electric Mage --|--- --....| ....).| |$....| |....@| --...d| ------ [Billy2 the Charger] St5 Dx11 Co11 In11 Wi4 Ch6 EleAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 86% Wand drop chance was reduced to 77% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18646 Monster spawn increase reached its maximum at turn 56974 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 395684 The monster class that cannot be genocided was naga The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: ferret kit (freq bonus 8) The monster species that spawned more often: glowing eye (freq bonus 6) The monster species that spawned more often: actual monster generator (freq bonus 8) The monster species that spawned more often: sepia fungus (freq bonus 8) The monster species that spawned more often: undead stand user (freq bonus 8) The monster species that spawned more often: pellet warrior (freq bonus 24) The monster species that spawned more often: small locust (freq bonus 5) The monster species that spawned more often: wererabbit (freq bonus 8) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 3) The monster species that spawned more often: water moccasin (freq bonus 5) The monster species that spawned more often: windscreen cleaner (freq bonus 3) The monster species that spawned more often: computer elemental (freq bonus 5) The monster species that spawned more often: shantak (freq bonus 6) The monster species that spawned more often: foretosu (freq bonus 5) The monster species that spawned more often: gold viper (freq bonus 8) The monster species that spawned more often: pink force patch (freq bonus 6) The monster species that spawned more often: werelich (freq bonus 8) The monster species that spawned more often: evil patch minotaur (freq bonus 3) The monster species that spawned more often: magic eye (freq bonus 4) The monster species that spawned more often: draugr deathlord (freq bonus 6) The monster species that never randomly spawned: sexy asian lady The monster species that never randomly spawned: fire hulk The monster species that never randomly spawned: animated limb The monster species that never randomly spawned: Mizuki Rashoujin The monster species that never randomly spawned: hunger turret The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: curse vortex The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: black balrog The monster species that never randomly spawned: Julchen The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 6) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 17) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 1) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 72) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 21) Next attribute increase check would have come at turn 831 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...