billy2, lawful male angelic Acid Mage - ------- |...@...| |$.d....| |.......| |.......| ........| --------- [Billy2 the Oozer] St7 Dx10 Co14 In7 Wi7 Ch4 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 66 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 188 Ring drop chance was reduced to 63% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29052 Monster spawn increase reached its maximum at turn 48252 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 656400 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: slime patch (freq bonus 3) The monster species that spawned more often: conjurer (freq bonus 8) The monster species that spawned more often: Belial (freq bonus 12) The monster species that spawned more often: large permamimic (freq bonus 5) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 9) The monster species that spawned more often: Gridin (freq bonus 14) The monster species that spawned more often: Haku, the River Dragon (freq bonus 6) The monster species that spawned more often: triad (freq bonus 4) The monster species that spawned more often: yellow snake (freq bonus 3) The monster species that spawned more often: flame mage (freq bonus 4) The monster species that spawned more often: nishikiori (freq bonus 10) The monster species that spawned more often: werejackal (freq bonus 3) The monster species that spawned more often: snow witch (freq bonus 6) The monster species that spawned more often: tiger man (freq bonus 18) The monster species that spawned more often: healing patch (freq bonus 5) The monster species that spawned more often: stone-warhorse (freq bonus 10) The monster species that spawned more often: night lord (freq bonus 4) The monster species that spawned more often: Kasidori (freq bonus 10) The monster species that spawned more often: borked gaunt (freq bonus 4) The monster species that spawned more often: great terror wyrm (freq bonus 5) The monster species that never randomly spawned: void mold The monster species that never randomly spawned: great wyrm of magic The monster species that never randomly spawned: dark elven lord The monster species that never randomly spawned: golden brown dragon The monster species that never randomly spawned: shadow centipede The monster species that never randomly spawned: gentleman The monster species that never randomly spawned: scorched skeleton The monster species that never randomly spawned: orange ogre The monster species that never randomly spawned: yora hawk The monster species that never randomly spawned: animated clay The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 201) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 29) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 19) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 185) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 2) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 5) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 8) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 70) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 1) Next attribute increase check would have come at turn 462 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (110) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...