billy2, lawful male angelic Acid Mage ---------|--- |...........| |......d....| |.......@.... ------------- [Billy2 the Oozer] St5 Dx15 Co11 In22 Wi5 Ch10 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 31 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 83% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13184 Monster spawn increase reached its maximum at turn 30284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1608840 The monster class that cannot be genocided was gnome The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: little leprechaun (freq bonus 4) The monster species that spawned more often: Don Finwe (freq bonus 6) The monster species that spawned more often: werepermamimic (freq bonus 8) The monster species that spawned more often: golden brown dragon (freq bonus 8) The monster species that spawned more often: leader sentai (freq bonus 4) The monster species that spawned more often: gray monster (freq bonus 10) The monster species that spawned more often: slime granny (freq bonus 6) The monster species that spawned more often: petty sand raider (freq bonus 4) The monster species that spawned more often: krabby (freq bonus 2) The monster species that spawned more often: teacher (freq bonus 5) The monster species that spawned more often: chaos beastman (freq bonus 5) The monster species that spawned more often: giant black mouse (freq bonus 6) The monster species that spawned more often: eyeglass queue (freq bonus 2) The monster species that spawned more often: evasive gray wolf (freq bonus 3) The monster species that spawned more often: flying scimitar (freq bonus 3) The monster species that spawned more often: prick rat (freq bonus 4) The monster species that spawned more often: little wild pig (freq bonus 4) The monster species that spawned more often: waterspout (freq bonus 12) The monster species that spawned more often: wood cattle (freq bonus 3) The monster species that spawned more often: cat man (freq bonus 5) The monster species that never randomly spawned: volt mushroom The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: totally bad stalk The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: Melvin The monster species that never randomly spawned: goblin wizard The monster species that never randomly spawned: ninja The monster species that never randomly spawned: karmic jelly The monster species that never randomly spawned: goodwife The monster species that never randomly spawned: tap permamimic The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 4) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 14) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 18) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 2) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 78) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 6) Next attribute increase check would have come at turn 636 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (67) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...