billy2, lawful male angelic Acid Mage --------- |.....d@| |.......| |.......| --------- [Billy2 the Oozer] St7 Dx16 Co9 In19 Wi8 Ch6 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 72% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 64% Wand drop chance was reduced to 89% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27646 Monster spawn increase reached its maximum at turn 66526 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 385020 The monster class that cannot be genocided was blob The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: armed migo drone (freq bonus 7) The monster species that spawned more often: giant pink dragonfly (freq bonus 3) The monster species that spawned more often: sexy nurse (freq bonus 18) The monster species that spawned more often: undead goff (freq bonus 6) The monster species that spawned more often: Moon, the Cat (freq bonus 6) The monster species that spawned more often: water dog (freq bonus 3) The monster species that spawned more often: blue balrog (freq bonus 5) The monster species that spawned more often: Ape Head (freq bonus 2) The monster species that spawned more often: insane hell spawn (freq bonus 10) The monster species that spawned more often: mud spider (freq bonus 2) The monster species that spawned more often: spectre fiend (freq bonus 5) The monster species that spawned more often: Ruea's lady sandal (freq bonus 16) The monster species that spawned more often: rainbow spore (freq bonus 5) The monster species that spawned more often: Mr. Mime (freq bonus 4) The monster species that spawned more often: water fungus (freq bonus 4) The monster species that spawned more often: gray growth (freq bonus 2) The monster species that spawned more often: nomi (freq bonus 10) The monster species that spawned more often: hellwasp (freq bonus 14) The monster species that spawned more often: radiant force patch (freq bonus 6) The monster species that spawned more often: ogre chieftain (freq bonus 8) The monster species that never randomly spawned: Vilea The monster species that never randomly spawned: ogre thief The monster species that never randomly spawned: violet worm The monster species that never randomly spawned: teller of secrets The monster species that never randomly spawned: baal cold mage The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: quantum fungus The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 14) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 11) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 2) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 9) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 8) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 12) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 11) Next attribute increase check would have come at turn 86 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...