billy2, lawful male angelic Acid Mage --------.- |....d...| |.....@..| |......... |....F...| ---------- [Billy2 the Oozer] St9 Dx13 Co13 In14 Wi6 Ch8 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 353 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 15% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 98% Potion drop chance was reduced to 60% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23004 Monster spawn increase reached its maximum at turn 56128 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 240157 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: minion (freq bonus 3) The monster species that spawned more often: wolf (freq bonus 3) The monster species that spawned more often: hairy force patch (freq bonus 2) The monster species that spawned more often: shadow wolf (freq bonus 2) The monster species that spawned more often: shimmering warp fungus (freq bonus 5) The monster species that spawned more often: windscreen cleaner (freq bonus 3) The monster species that spawned more often: athena blocker (freq bonus 4) The monster species that spawned more often: beige force patch (freq bonus 2) The monster species that spawned more often: grating blob (freq bonus 20) The monster species that spawned more often: undead mind flayer (freq bonus 2) The monster species that spawned more often: fock mole (freq bonus 4) The monster species that spawned more often: sadistic girl (freq bonus 2) The monster species that spawned more often: spore stalk (freq bonus 3) The monster species that spawned more often: peacock (freq bonus 2) The monster species that spawned more often: pit cobra (freq bonus 36) The monster species that spawned more often: freeze trove (freq bonus 14) The monster species that spawned more often: immobile fungus (freq bonus 10) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 16) The monster species that spawned more often: elf veteran (freq bonus 6) The monster species that spawned more often: sludge force patch (freq bonus 20) The monster species that never randomly spawned: mud man The monster species that never randomly spawned: transformer The monster species that never randomly spawned: clockwork soldier The monster species that never randomly spawned: earth spirit The monster species that never randomly spawned: dark light The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: plague fiend The monster species that never randomly spawned: Lou's sneaker The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 78) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 14) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 8) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 28) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 32) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 11) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 56) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 5) Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (514) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...