billy2, lawful male angelic Acid Mage ------------ |..........| |.........@| |.........d| ------------ [Billy2 the Oozer] St6 Dx9 Co12 In12 Wi4 Ch4 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 48% chance Ring drop chance was reduced to 83% Amulet drop chance was reduced to 26% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29598 Monster spawn increase reached its maximum at turn 48244 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 813001 The monster class that cannot be genocided was kobold The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: greater air elemental (freq bonus 3) The monster species that spawned more often: disgusting force fungus (freq bonus 8) The monster species that spawned more often: stormtrooper (freq bonus 16) The monster species that spawned more often: feral morlock (freq bonus 3) The monster species that spawned more often: Karin (freq bonus 8) The monster species that spawned more often: lilac mushroom (freq bonus 16) The monster species that spawned more often: Hilda (freq bonus 4) The monster species that spawned more often: siege tower (freq bonus 8) The monster species that spawned more often: council member (freq bonus 8) The monster species that spawned more often: minotaur mimic (freq bonus 10) The monster species that spawned more often: plague poppy (freq bonus 6) The monster species that spawned more often: lesser mimic (freq bonus 24) The monster species that spawned more often: warty mold (freq bonus 16) The monster species that spawned more often: young adult golden dragon (freq bonus 3) The monster species that spawned more often: eel-dog (freq bonus 7) The monster species that spawned more often: peacemaker (freq bonus 6) The monster species that spawned more often: brown patch (freq bonus 4) The monster species that spawned more often: undead naga (freq bonus 5) The monster species that spawned more often: kamikaze yeek (freq bonus 12) The monster species that spawned more often: Albert (freq bonus 5) The monster species that never randomly spawned: ray turret The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: sexy woman The monster species that never randomly spawned: fallen shaman The monster species that never randomly spawned: sulfur colony The monster species that never randomly spawned: centaur shaman The monster species that never randomly spawned: purple worm The monster species that never randomly spawned: undead warp patch The monster species that never randomly spawned: natural bug The monster species that never randomly spawned: dark force fungus The monster class that more likely to generate with musable stuff: piercer The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 23) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 44) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 13) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 14) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 9) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 23) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 30) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 4) Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...