billy2, lawful male angelic Electric Mage `# -.---+- |@d...| ,......| |.$...+ ------- [Billy2 the Charger] St7 Dx6 Co9 In15 Wi5 Ch10 EleAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 682 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 24 Spellbook identification only worked 2 times out of 28 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 95% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34805 Monster spawn increase reached its maximum at turn 62799 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 381600 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: zombie (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 6) The monster species that spawned more often: blue-green warp fungus (freq bonus 8) The monster species that spawned more often: dwarven warrior (freq bonus 3) The monster species that spawned more often: Oishi Kuranosuke (freq bonus 12) The monster species that spawned more often: ogre sergeant (freq bonus 18) The monster species that spawned more often: nezeramon fighter (freq bonus 4) The monster species that spawned more often: mountain moogle (freq bonus 5) The monster species that spawned more often: ruby patch (freq bonus 8) The monster species that spawned more often: evil necro mage (freq bonus 4) The monster species that spawned more often: hot lava blob (freq bonus 24) The monster species that spawned more often: arcade scrub (freq bonus 8) The monster species that spawned more often: asgardian (freq bonus 3) The monster species that spawned more often: dark elven mage (freq bonus 4) The monster species that spawned more often: aqua kobold (freq bonus 10) The monster species that spawned more often: black error (freq bonus 4) The monster species that spawned more often: goblin sapper (freq bonus 12) The monster species that spawned more often: glibbery trove (freq bonus 8) The monster species that spawned more often: Windows Vista (freq bonus 8) The monster species that spawned more often: sticky warp fungus (freq bonus 16) The monster species that spawned more often: night willow (freq bonus 3) The monster species that spawned more often: dark thief (freq bonus 4) The monster species that never randomly spawned: mana warp patch The monster species that never randomly spawned: mizuchi The monster species that never randomly spawned: hidden warp fungus The monster species that never randomly spawned: like-like The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: lavender warp patch The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: monadic deva The monster species that never randomly spawned: pit cobra The monster species that never randomly spawned: vampire yeek The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 2) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 16) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 45) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 19) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 11) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 12) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 22) Next attribute increase check would have come at turn 547 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (657) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...