billy2, lawful male bastard Electric Mage ------ |....| |....| |....| -....- -d...- |@...| |....| |....| ------ [Billy2 the Charger] St13 Dx10 Co13 In18 Wi8 Ch6 EleBasMalLaw Dlvl:1 $0 HP15(15) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male bastard Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14043 Monster spawn increase reached its maximum at turn 36434 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 878175 The monster class that cannot be genocided was mummy The monster class that was spawned more often: elemental (freq bonus 2) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: adventurer force fungus (freq bonus 10) The monster species that spawned more often: amethyst dragon (freq bonus 4) The monster species that spawned more often: lunatic (freq bonus 4) The monster species that spawned more often: reaper growth (freq bonus 3) The monster species that spawned more often: colluded fungus (freq bonus 3) The monster species that spawned more often: kobold boss (freq bonus 6) The monster species that spawned more often: Mister Who (freq bonus 5) The monster species that spawned more often: leocentaur ruler (freq bonus 12) The monster species that spawned more often: heaven smasher (freq bonus 5) The monster species that spawned more often: hard hitting dude (freq bonus 6) The monster species that spawned more often: frozen incineration (freq bonus 7) The monster species that spawned more often: sturdy turret (freq bonus 24) The monster species that spawned more often: undead scientist (freq bonus 12) The monster species that spawned more often: redguard woman (freq bonus 3) The monster species that spawned more often: jumping fire eel (freq bonus 3) The monster species that spawned more often: jiangshi (freq bonus 8) The monster species that spawned more often: special agent (freq bonus 14) The monster species that spawned more often: southside hood (freq bonus 8) The monster species that spawned more often: sloppy spore (freq bonus 16) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 5) The monster species that never randomly spawned: eye of the hurricane The monster species that never randomly spawned: bony lich The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: false growth The monster species that never randomly spawned: rust penetrator The monster species that never randomly spawned: moon clan The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: basher The monster species that never randomly spawned: Gudrun The monster species that never randomly spawned: giant sludge shoggoth The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 192) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 18) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 131) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 4) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 75) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 3) Next attribute increase check would have come at turn 1011 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (92) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 88% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Electric Mage...