billy2, lawful male angelic Electric Mage -----+- |.d.¯.- |@....| |.....+ |.....| ------- [Billy2 the Charger] St6 Dx12 Co10 In15 Wi7 Ch6 EleAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 52% Wand drop chance was reduced to 50% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21199 Monster spawn increase reached its maximum at turn 60389 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 394041 The monster class that cannot be genocided was mummy The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: giant lightning bat (freq bonus 8) The monster species that spawned more often: murderer (freq bonus 3) The monster species that spawned more often: rat-thing (freq bonus 16) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 7) The monster species that spawned more often: monoclops (freq bonus 14) The monster species that spawned more often: crunchy warp fungus (freq bonus 12) The monster species that spawned more often: vacuum warp patch (freq bonus 2) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 4) The monster species that spawned more often: petrography horror (freq bonus 2) The monster species that spawned more often: giant slug (freq bonus 8) The monster species that spawned more often: cash trap (freq bonus 2) The monster species that spawned more often: clock growth (freq bonus 6) The monster species that spawned more often: king slug (freq bonus 2) The monster species that spawned more often: tundra bear cub (freq bonus 8) The monster species that spawned more often: deminymph (freq bonus 3) The monster species that spawned more often: short-faced bear (freq bonus 10) The monster species that spawned more often: colorless growth (freq bonus 8) The monster species that spawned more often: killer permamimic (freq bonus 5) The monster species that spawned more often: enclave elite soldier (freq bonus 4) The monster species that spawned more often: ant (freq bonus 4) The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: supercash road statue The monster species that never randomly spawned: quantum warp patch The monster species that never randomly spawned: ruby mushroom The monster species that never randomly spawned: tasloi shaman The monster species that never randomly spawned: deep dwarf The monster species that never randomly spawned: ranger chieftain The monster species that never randomly spawned: suxxor permamimic The monster species that never randomly spawned: phasing dingo puppy The monster species that never randomly spawned: dark familiar The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 8) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 19) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 13) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 18) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 20) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 5) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 5) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 22) Next attribute increase check would have come at turn 462 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...