billy2, lawful male angelic Electric Mage ---------- |........| |..d.....| |...@....| |........| -+-----.-- [Billy2 the Charger] St8 Dx10 Co6 In10 Wi6 Ch6 EleAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 91% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39240 Monster spawn increase reached its maximum at turn 58591 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1530849 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: vampire lich (freq bonus 2) The monster species that spawned more often: naiad (freq bonus 4) The monster species that spawned more often: clock force patch (freq bonus 10) The monster species that spawned more often: lukus sephirah (freq bonus 48) The monster species that spawned more often: umbra spore (freq bonus 3) The monster species that spawned more often: wartortle (freq bonus 4) The monster species that spawned more often: fire spirit (freq bonus 10) The monster species that spawned more often: hungry patch (freq bonus 2) The monster species that spawned more often: ferret kit (freq bonus 14) The monster species that spawned more often: sparrow (freq bonus 2) The monster species that spawned more often: anthrazite unicorn (freq bonus 20) The monster species that spawned more often: amorphous growth (freq bonus 6) The monster species that spawned more often: poison virus (freq bonus 8) The monster species that spawned more often: hobbit (freq bonus 16) The monster species that spawned more often: Corina's stiletto boot (freq bonus 3) The monster species that spawned more often: grey mushroom patch (freq bonus 6) The monster species that spawned more often: nickelpede (freq bonus 12) The monster species that spawned more often: lich warrior (freq bonus 3) The monster species that spawned more often: giant wood spider (freq bonus 12) The monster species that spawned more often: M-A production unit mark V (freq bonus 12) The monster species that never randomly spawned: big gray unicorn The monster species that never randomly spawned: volt colony The monster species that never randomly spawned: hidden lizard The monster species that never randomly spawned: colorful growth The monster species that never randomly spawned: undead nobleman The monster species that never randomly spawned: pig The monster species that never randomly spawned: desert elf The monster species that never randomly spawned: blister spore The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: duton The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 11) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 13) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 7) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 22) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 22) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 3) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Next attribute increase check would have come at turn 3007 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (337) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...