billy2, lawful male angelic Electric Mage ---------- |.@.$..... ..d......| -----.---- [Billy2 the Charger] St8 Dx11 Co8 In17 Wi5 Ch5 EleAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 80% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33043 Monster spawn increase reached its maximum at turn 50233 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 82824 The monster class that cannot be genocided was turret The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 8) The monster species that spawned more often: variag (freq bonus 4) The monster species that spawned more often: death metal freak (freq bonus 10) The monster species that spawned more often: drider (freq bonus 3) The monster species that spawned more often: Nyogtha, the Thing that Should not Be (freq bonus 8) The monster species that spawned more often: desert force fungus (freq bonus 3) The monster species that spawned more often: Elena's plateau boot (freq bonus 5) The monster species that spawned more often: sue mushroom (freq bonus 10) The monster species that spawned more often: flame archer (freq bonus 10) The monster species that spawned more often: pestilent trove (freq bonus 18) The monster species that spawned more often: wild rabbit (freq bonus 6) The monster species that spawned more often: coming thief (freq bonus 4) The monster species that spawned more often: silent killer (freq bonus 6) The monster species that spawned more often: censor (freq bonus 4) The monster species that spawned more often: grey spider (freq bonus 3) The monster species that spawned more often: scarlet colony (freq bonus 10) The monster species that spawned more often: chunneler (freq bonus 6) The monster species that spawned more often: schizophrenic (freq bonus 6) The monster species that spawned more often: silver jelly (freq bonus 4) The monster species that spawned more often: gun turret (freq bonus 6) The monster species that never randomly spawned: voraciousness The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: Wendy O. Koopa The monster species that never randomly spawned: ice spider The monster species that never randomly spawned: shaped force fungus The monster species that never randomly spawned: orc The monster species that never randomly spawned: crunchy spore The monster species that never randomly spawned: glass turret The monster species that never randomly spawned: spooky portrait The monster species that never randomly spawned: food trove The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 32) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 19) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 21) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 17) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 3) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 20) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 16) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 9) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 53) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 8) Next attribute increase check would have come at turn 669 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (561) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...