billy2, lawful male angelic Electric Mage - ----# ### |...@., ,,,# |..$d|# ------ [Billy2 the Charger] St4 Dx13 Co13 In15 Wi6 Ch6 EleAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 374 Tool identification only worked 5 times out of 10 Amulet drop chance was reduced to 63% Potion drop chance was reduced to 69% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20813 Monster spawn increase reached its maximum at turn 72984 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 213730 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: nasty bug (freq bonus 7) The monster species that spawned more often: iron weed (freq bonus 7) The monster species that spawned more often: devilish potato (freq bonus 6) The monster species that spawned more often: laser turret (freq bonus 5) The monster species that spawned more often: armor trove (freq bonus 24) The monster species that spawned more often: heat vortex (freq bonus 7) The monster species that spawned more often: empress naga (freq bonus 5) The monster species that spawned more often: rubber golem (freq bonus 32) The monster species that spawned more often: amorphous mold (freq bonus 6) The monster species that spawned more often: orange mold (freq bonus 14) The monster species that spawned more often: undead fencer (freq bonus 7) The monster species that spawned more often: porter pyrolisk (freq bonus 10) The monster species that spawned more often: dark gray stalk (freq bonus 7) The monster species that spawned more often: rainbow force fungus (freq bonus 6) The monster species that spawned more often: huge pseudodragon (freq bonus 24) The monster species that spawned more often: special force fungus (freq bonus 12) The monster species that spawned more often: selenite sustenance engine (freq bonus 12) The monster species that spawned more often: white blob (freq bonus 7) The monster species that spawned more often: very annoying fish (freq bonus 10) The monster species that spawned more often: unreal mushroom (freq bonus 8) The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: weezing The monster species that never randomly spawned: Kaonashi The monster species that never randomly spawned: force fire giant The monster species that never randomly spawned: four of diamonds The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: water ghost The monster species that never randomly spawned: crystal mold The monster species that never randomly spawned: slow elemental The monster species that never randomly spawned: Officer Kaptain The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 39) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 3) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 8) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 15) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 93) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 5) Next attribute increase check would have come at turn 4692 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...