billy2, lawful male angelic Jedi r -.-+- |.d.. |.@.| |...| |...| |...| ...| ----- [Billy2 the Youngling] St17 Dx8 Co11 In11 Wi9 Ch9 JedAngMalLaw Dlvl:1 $0 HP27(27) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 128 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 69% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20907 Monster spawn increase reached its maximum at turn 72927 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 935548 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: snow drifter (freq bonus 3) The monster species that spawned more often: ixitxachitl (freq bonus 4) The monster species that spawned more often: novice paladin (freq bonus 7) The monster species that spawned more often: spider magus (freq bonus 3) The monster species that spawned more often: Nelly (freq bonus 3) The monster species that spawned more often: void growth (freq bonus 16) The monster species that spawned more often: babble (freq bonus 12) The monster species that spawned more often: gnome mummy (freq bonus 10) The monster species that spawned more often: ghoul lord (freq bonus 6) The monster species that spawned more often: screaming spirit (freq bonus 2) The monster species that spawned more often: flying bone fish (freq bonus 3) The monster species that spawned more often: acidic warp fungus (freq bonus 6) The monster species that spawned more often: skeleton (freq bonus 6) The monster species that spawned more often: Mammon (freq bonus 6) The monster species that spawned more often: giant pack rat (freq bonus 4) The monster species that spawned more often: Sophie's combat boot (freq bonus 6) The monster species that spawned more often: giant rat (freq bonus 3) The monster species that spawned more often: intelligent piercer (freq bonus 6) The monster species that spawned more often: porter taker spore (freq bonus 14) The monster species that spawned more often: hole force fungus (freq bonus 4) The monster species that never randomly spawned: animated sexy leather pump The monster species that never randomly spawned: Demonic Angel The monster species that never randomly spawned: sue growth The monster species that never randomly spawned: moldy mushroom The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: tufted asian girl The monster species that never randomly spawned: ultra jabberwock The monster species that never randomly spawned: baby water dragon The monster species that never randomly spawned: four-footed snake The monster species that never randomly spawned: orc berserker The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 20) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 17) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 12) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 12) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 39) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 1) Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could not have safely prayed (181) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Jedi...