billy2, lawful male angelic Jedi -.-------- --........-- .....$.....| |.d........| |..@.......| --........-- --.------- [Billy2 the Youngling] St15 Dx6 Co12 In8 Wi5 Ch7 JedAngMalLaw Dlvl:1 $0 HP28(28) Pw8(8) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 54% Potion drop chance was reduced to 62% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9726 Monster spawn increase reached its maximum at turn 77813 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 908754 The monster class that cannot be genocided was golem The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 10) The monster species that spawned more often: rabid bull (freq bonus 5) The monster species that spawned more often: thorn growth (freq bonus 3) The monster species that spawned more often: pain master (freq bonus 12) The monster species that spawned more often: female hull (freq bonus 4) The monster species that spawned more often: beaming ufo part (freq bonus 8) The monster species that spawned more often: master mimic (freq bonus 5) The monster species that spawned more often: brown firebird (freq bonus 16) The monster species that spawned more often: spirit bear (freq bonus 3) The monster species that spawned more often: serpent-necked lioness (freq bonus 10) The monster species that spawned more often: pile of monster coins (freq bonus 2) The monster species that spawned more often: cockatoo chick (freq bonus 4) The monster species that spawned more often: moldy defiler (freq bonus 10) The monster species that spawned more often: tunnel terror (freq bonus 4) The monster species that spawned more often: Lou (freq bonus 11) The monster species that spawned more often: Michael (freq bonus 12) The monster species that spawned more often: Aline (freq bonus 6) The monster species that spawned more often: colorful mushroom (freq bonus 9) The monster species that spawned more often: drowned dead (freq bonus 3) The monster species that spawned more often: red warp fungus (freq bonus 4) The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: own smoke The monster species that never randomly spawned: low mind flayer The monster species that never randomly spawned: brain eater The monster species that never randomly spawned: petty vampire The monster species that never randomly spawned: gnome stalker The monster species that never randomly spawned: quickling lord The monster species that never randomly spawned: purple force worm The monster species that never randomly spawned: porter phaser stalk The monster species that never randomly spawned: miss young The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 25) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 11) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 4) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 86) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 13) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 5) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could not have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Jedi...