billy2, lawful male angelic Jedi ----- -------- ..... |d...... ,.@.....| |......| |..$...| -------- [Billy2 the Youngling] St18/04 Dx5 Co11 In10 Wi13 Ch7 JedAngMalLaw Dlvl:1 $0 HP25(25) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 24 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 96% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 72% Ring drop chance was reduced to 13% Wand drop chance was reduced to 61% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27420 Monster spawn increase reached its maximum at turn 81140 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 9409329 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: ultimate destruction dino (freq bonus 4) The monster species that spawned more often: vlasta (freq bonus 6) The monster species that spawned more often: ogro (freq bonus 8) The monster species that spawned more often: rabid jackal (freq bonus 2) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 2) The monster species that spawned more often: jumping babelfish (freq bonus 2) The monster species that spawned more often: hellblade (freq bonus 6) The monster species that spawned more often: furry yeti (freq bonus 8) The monster species that spawned more often: flying ribbon fish (freq bonus 6) The monster species that spawned more often: jaracaca (freq bonus 6) The monster species that spawned more often: carnivorous flying monkey (freq bonus 2) The monster species that spawned more often: undead intel scribe (freq bonus 8) The monster species that spawned more often: Walker (freq bonus 3) The monster species that spawned more often: thorned strider (freq bonus 2) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 4) The monster species that spawned more often: large generator (freq bonus 3) The monster species that spawned more often: slingshooter (freq bonus 10) The monster species that spawned more often: titanothere (freq bonus 3) The monster species that spawned more often: altmer (freq bonus 6) The monster species that spawned more often: false patch (freq bonus 4) The monster species that never randomly spawned: clay statue The monster species that never randomly spawned: Mania The monster species that never randomly spawned: death mewlip The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: animayion statue The monster species that never randomly spawned: rusalka The monster species that never randomly spawned: brown mold The monster species that never randomly spawned: wind elemental The monster species that never randomly spawned: armed migo queen The monster species that never randomly spawned: mutated undead cockatrice The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 19) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 14) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 3) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 18) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 1) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could not have safely prayed (572) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Jedi...