billy2, lawful male angelic Archeologist ------ |....+ ....@| |...f| |...h| ----.- [Billy2 the Digger] St16 Dx10 Co12 In22 Wi15 Ch13 ArcAngMalLaw Dlvl:1 $0 HP20(20) Pw12(12) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Archeologist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27583 Monster spawn increase reached its maximum at turn 59771 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 337840 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: hidden cockatrice (freq bonus 10) The monster species that spawned more often: Madeleine (freq bonus 5) The monster species that spawned more often: leading mosquito (freq bonus 5) The monster species that spawned more often: porter block stalk (freq bonus 8) The monster species that spawned more often: unearthly drow (freq bonus 8) The monster species that spawned more often: akkadian (freq bonus 8) The monster species that spawned more often: flying gecko (freq bonus 4) The monster species that spawned more often: white shark (freq bonus 6) The monster species that spawned more often: Jens (freq bonus 24) The monster species that spawned more often: huorn (freq bonus 6) The monster species that spawned more often: oddish (freq bonus 12) The monster species that spawned more often: giant spotted rat (freq bonus 4) The monster species that spawned more often: cocoon imp (freq bonus 8) The monster species that spawned more often: Kostchtie (freq bonus 3) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 8) The monster species that spawned more often: skeletal king (freq bonus 4) The monster species that spawned more often: ethereal missingno (freq bonus 5) The monster species that spawned more often: eek ant (freq bonus 8) The monster species that spawned more often: barracuda (freq bonus 5) The monster species that spawned more often: giant venom ant (freq bonus 10) The monster species that never randomly spawned: snakeman The monster species that never randomly spawned: Hanh's translucent sandal The monster species that never randomly spawned: force scorpion The monster species that never randomly spawned: rifleman The monster species that never randomly spawned: aoa The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: Fenja The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: transvestite The monster species that never randomly spawned: Warden Brianna The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 18) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 110) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 14) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 82) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 46) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 2) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Archeologist...