billy2, lawful male angelic Electric Mage ----------- --.........| ...........| |..........| +.......q..| -..d@.....| ----------- [Billy2 the Charger] St6 Dx14 Co17 In13 Wi8 Ch5 EleAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 31 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Ring drop chance was reduced to 59% Wand drop chance was reduced to 94% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51356 Monster spawn increase reached its maximum at turn 84987 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1713714 The monster class that cannot be genocided was wraith The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: blood hook (freq bonus 4) The monster species that spawned more often: large gem trove (freq bonus 4) The monster species that spawned more often: frightening creep (freq bonus 3) The monster species that spawned more often: black bishop (freq bonus 3) The monster species that spawned more often: dementor lord (freq bonus 5) The monster species that spawned more often: red ogre (freq bonus 10) The monster species that spawned more often: green fungus (freq bonus 2) The monster species that spawned more often: luxury yacht (freq bonus 8) The monster species that spawned more often: Len-kind (freq bonus 8) The monster species that spawned more often: sucker nymph (freq bonus 8) The monster species that spawned more often: golbat (freq bonus 3) The monster species that spawned more often: evolved gorilla (freq bonus 9) The monster species that spawned more often: ogroblin (freq bonus 24) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 10) The monster species that spawned more often: insane nine (freq bonus 2) The monster species that spawned more often: wide-eyed tourist (freq bonus 6) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 3) The monster species that spawned more often: master thief (freq bonus 3) The monster species that spawned more often: baby plain dragon (freq bonus 5) The monster species that spawned more often: pink stalk (freq bonus 6) The monster species that never randomly spawned: Antje The monster species that never randomly spawned: barrow wight The monster species that never randomly spawned: ghost The monster species that never randomly spawned: steelix The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: healing iron piercer The monster species that never randomly spawned: ochre draconian The monster species that never randomly spawned: squint-eyed rogue The monster species that never randomly spawned: turned one The monster species that never randomly spawned: atomic turret The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 2) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 50) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 133) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 6) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 22) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 11) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 9) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 74) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 3) Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (539) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...