billy2, lawful male angelic Flame Mage #----- ,.@.+| #|d..| ...| |...| +..[| ---+- [Billy2 the Spark] St7 Dx9 Co11 In20 Wi5 Ch4 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a key {1}. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 87% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25250 Monster spawn increase reached its maximum at turn 50545 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 592977 The monster class that cannot be genocided was orc The monster class that was spawned more often: giant humanoid (freq bonus 5) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: rat swarm (freq bonus 7) The monster species that spawned more often: Jana's soft sneaker (freq bonus 9) The monster species that spawned more often: stalking ogre (freq bonus 7) The monster species that spawned more often: glowing spore (freq bonus 32) The monster species that spawned more often: null warp fungus (freq bonus 6) The monster species that spawned more often: wild boar (freq bonus 8) The monster species that spawned more often: cave bear (freq bonus 7) The monster species that spawned more often: sprow (freq bonus 22) The monster species that spawned more often: apprentice dark wall (freq bonus 12) The monster species that spawned more often: two-winged shape (freq bonus 10) The monster species that spawned more often: gravity patch (freq bonus 7) The monster species that spawned more often: elusive lich (freq bonus 9) The monster species that spawned more often: radiant stalk (freq bonus 11) The monster species that spawned more often: canine quylthulg (freq bonus 14) The monster species that spawned more often: cursed blob (freq bonus 9) The monster species that spawned more often: burning eye (freq bonus 7) The monster species that spawned more often: carrion wyrm (freq bonus 9) The monster species that spawned more often: harisen (freq bonus 12) The monster species that spawned more often: scrawny cat (freq bonus 16) The monster species that spawned more often: gazer (freq bonus 7) The monster species that never randomly spawned: magenta draconian The monster species that never randomly spawned: dungeon ghoul The monster species that never randomly spawned: dazzling piercer The monster species that never randomly spawned: grey snake The monster species that never randomly spawned: blood stone The monster species that never randomly spawned: golden warp patch The monster species that never randomly spawned: bloodseeker The monster species that never randomly spawned: black flower The monster species that never randomly spawned: jolt eel The monster species that never randomly spawned: colorful growth The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 11) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 18) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 3) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 3) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 2) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (643) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...