billy2, lawful male angelic Flame Mage -------- |....... |......| |......| |......| |@d....| |......| -------- [Billy2 the Spark] St10 Dx11 Co8 In6 Wi6 Ch3 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Ring drop chance was reduced to 61% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23606 Monster spawn increase reached its maximum at turn 58559 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 189387 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 4) The monster species that spawned more often: mana growth (freq bonus 7) The monster species that spawned more often: baals minion (freq bonus 4) The monster species that spawned more often: basher (freq bonus 5) The monster species that spawned more often: desert mushroom (freq bonus 8) The monster species that spawned more often: red condor (freq bonus 8) The monster species that spawned more often: udun-spawn (freq bonus 5) The monster species that spawned more often: extremely annoying fish (freq bonus 16) The monster species that spawned more often: rainbow colony (freq bonus 8) The monster species that spawned more often: chasing minotaur (freq bonus 4) The monster species that spawned more often: wooden spore (freq bonus 6) The monster species that spawned more often: pale force patch (freq bonus 14) The monster species that spawned more often: Robat (freq bonus 16) The monster species that spawned more often: dracolich (freq bonus 6) The monster species that spawned more often: morbid mirror (freq bonus 3) The monster species that spawned more often: homing thunder caller (freq bonus 11) The monster species that spawned more often: irresistible colony (freq bonus 8) The monster species that spawned more often: musk ox (freq bonus 5) The monster species that spawned more often: what is this (freq bonus 20) The monster species that spawned more often: giant insect swarm (freq bonus 10) The monster species that never randomly spawned: rowdy dog The monster species that never randomly spawned: eastern rabbit The monster species that never randomly spawned: rebel ogre The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: gore warp patch The monster species that never randomly spawned: vampire yeek The monster species that never randomly spawned: Nether Kop The monster species that never randomly spawned: depraved shaman The monster species that never randomly spawned: thorn warp fungus The monster species that never randomly spawned: sulfur spore The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 10) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 34) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 20) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 30) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 12) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 7) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 92) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 1) Next attribute increase check would have come at turn 1696 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...