billy2, lawful male angelic Flame Mage --------- |....@..| |....d..- |*{.....| --------- [Billy2 the Spark] St8 Dx14 Co9 In11 Wi8 Ch9 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a lock pick {1}. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 96% chance Amulet drop chance was reduced to 31% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53990 Monster spawn increase reached its maximum at turn 102993 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 293844 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: duam xnaht agent (freq bonus 3) The monster species that spawned more often: clockwork automaton (freq bonus 14) The monster species that spawned more often: magic spore (freq bonus 5) The monster species that spawned more often: car thief (freq bonus 12) The monster species that spawned more often: silent killer (freq bonus 8) The monster species that spawned more often: weapon trapper (freq bonus 10) The monster species that spawned more often: Juen's plateau boot (freq bonus 8) The monster species that spawned more often: sepia mold (freq bonus 12) The monster species that spawned more often: roman warlord (freq bonus 4) The monster species that spawned more often: green worm (freq bonus 6) The monster species that spawned more often: Tomoka Kayahara (freq bonus 10) The monster species that spawned more often: translucent mold (freq bonus 3) The monster species that spawned more often: young golden dragon (freq bonus 8) The monster species that spawned more often: radiant mushroom (freq bonus 3) The monster species that spawned more often: ghoul king (freq bonus 18) The monster species that spawned more often: Gill Bates (freq bonus 8) The monster species that spawned more often: antimatter grue (freq bonus 4) The monster species that spawned more often: mind sucker (freq bonus 8) The monster species that spawned more often: taker force fungus (freq bonus 6) The monster species that spawned more often: evil orb (freq bonus 5) The monster species that never randomly spawned: dull spore The monster species that never randomly spawned: Morton The monster species that never randomly spawned: clock mold The monster species that never randomly spawned: dead fish The monster species that never randomly spawned: old red dragon The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: coming thief The monster species that never randomly spawned: silver devil The monster species that never randomly spawned: interhack horror The monster species that never randomly spawned: rifleman The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 18) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 12) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 10) Next attribute increase check would have come at turn 759 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (52) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...