billy2, lawful male angelic Flame Mage --------- ......... |.......| ......@.| |....d..| ----....+ |....| |....| |....| |....| ----#- [Billy2 the Spark] St7 Dx10 Co13 In12 Wi9 Ch7 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54677 Monster spawn increase reached its maximum at turn 80997 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 691487 The monster class that cannot be genocided was grue The monster class that was spawned more often: ant or other insect (freq bonus 10) The monster species that spawned more often: very old golden dragon (freq bonus 24) The monster species that spawned more often: hungry force patch (freq bonus 11) The monster species that spawned more often: green giant (freq bonus 14) The monster species that spawned more often: Katia's leather boot (freq bonus 12) The monster species that spawned more often: great crystal drake (freq bonus 12) The monster species that spawned more often: cockatrice (freq bonus 15) The monster species that spawned more often: wood elf shaman (freq bonus 28) The monster species that spawned more often: hawk (freq bonus 32) The monster species that spawned more often: aetheroi (freq bonus 60) The monster species that spawned more often: potion mimic (freq bonus 15) The monster species that spawned more often: armed migo drone (freq bonus 15) The monster species that spawned more often: nondescript mold (freq bonus 28) The monster species that spawned more often: illusionist (freq bonus 14) The monster species that spawned more often: zone eater (freq bonus 24) The monster species that spawned more often: troll mummy (freq bonus 12) The monster species that spawned more often: null force fungus (freq bonus 26) The monster species that spawned more often: byakhee (freq bonus 15) The monster species that spawned more often: spore mushroom (freq bonus 12) The monster species that spawned more often: Solvejg's mocassin (freq bonus 12) The monster species that spawned more often: theme cow (freq bonus 12) The monster species that never randomly spawned: duck captain The monster species that never randomly spawned: red spore The monster species that never randomly spawned: small orangutan The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: walking disk drive The monster species that never randomly spawned: silver hulk The monster species that never randomly spawned: gnoll basher The monster species that never randomly spawned: sue spore The monster species that never randomly spawned: rusalka The monster species that never randomly spawned: great lich The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 34) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 18) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 17) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 2) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...