billy2, lawful male angelic Flame Mage ------------- |...........| |..........@| |..........d+ |...........| ------------- [Billy2 the Spark] St11 Dx13 Co11 In17 Wi7 Ch10 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of identify {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:1) {1} i - a blessed spellbook of fireball (3:3) {1} j - a blessed spellbook of detect monsters (6:3) {1} Potions d - an uncursed potion of booze {1} Rings g - a blessed +1 ring of increase accuracy {1} Wands f - an uncursed wand of fire (0:7) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 79% Ring drop chance was reduced to 90% Wand drop chance was reduced to 24% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63420 Monster spawn increase reached its maximum at turn 90297 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 335079 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: fiendish warlock (freq bonus 10) The monster species that spawned more often: pink unicorn (freq bonus 32) The monster species that spawned more often: beige patch (freq bonus 3) The monster species that spawned more often: volt warp fungus (freq bonus 4) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 12) The monster species that spawned more often: bot (freq bonus 5) The monster species that spawned more often: adult wyvern (freq bonus 14) The monster species that spawned more often: very old orange dragon (freq bonus 3) The monster species that spawned more often: dwarven warrior (freq bonus 8) The monster species that spawned more often: red snake (freq bonus 7) The monster species that spawned more often: teal warp patch (freq bonus 10) The monster species that spawned more often: ogro (freq bonus 5) The monster species that spawned more often: slicer beetle (freq bonus 5) The monster species that spawned more often: violet starlit sky (freq bonus 12) The monster species that spawned more often: roommate's almost lover (freq bonus 4) The monster species that spawned more often: real disenchantment hound (freq bonus 36) The monster species that spawned more often: kagami mochi (freq bonus 3) The monster species that spawned more often: fucker troll (freq bonus 20) The monster species that spawned more often: rattlesnake (freq bonus 24) The monster species that spawned more often: winged-demon (freq bonus 10) The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: Roswitha The monster species that never randomly spawned: Demimaster Assassin The monster species that never randomly spawned: Mina Harker The monster species that never randomly spawned: Napa, the Sayajin Elite The monster species that never randomly spawned: mana monster The monster species that never randomly spawned: cooshoo The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: grave warrior The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 13) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 34) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 24) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 1) Next attribute increase check would have come at turn 606 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (270) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...