billy2, lawful male angelic Flame Mage ----------.- ...........| |.........}| ..}......@.| |).G.!....d| .......----- ------- [Billy2 the Spark] St7 Dx12 Co10 In13 Wi8 Ch6 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 116 Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 90% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36585 Monster spawn increase reached its maximum at turn 67083 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1183902 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: twin bee (freq bonus 8) The monster species that spawned more often: roper (freq bonus 18) The monster species that spawned more often: night sparrow (freq bonus 3) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 2) The monster species that spawned more often: large spellbook trove (freq bonus 6) The monster species that spawned more often: whirlwind weasel (freq bonus 8) The monster species that spawned more often: zombified moogle (freq bonus 5) The monster species that spawned more often: porting trove (freq bonus 6) The monster species that spawned more often: vip rubber (freq bonus 3) The monster species that spawned more often: clefable (freq bonus 2) The monster species that spawned more often: slime warp fungus (freq bonus 4) The monster species that spawned more often: yellow nightmare (freq bonus 2) The monster species that spawned more often: archcouatl (freq bonus 8) The monster species that spawned more often: death lich (freq bonus 6) The monster species that spawned more often: speed photon (freq bonus 5) The monster species that spawned more often: hell cop (freq bonus 6) The monster species that spawned more often: gore colony (freq bonus 10) The monster species that spawned more often: Malcanthet (freq bonus 6) The monster species that spawned more often: siena mold (freq bonus 7) The monster species that spawned more often: giant snail (freq bonus 6) The monster species that never randomly spawned: z*XUpJj The monster species that never randomly spawned: bus The monster species that never randomly spawned: chillbug The monster species that never randomly spawned: illiterate from the hunger games The monster species that never randomly spawned: giant white cave mouse The monster species that never randomly spawned: Egas The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: ghoul The monster species that never randomly spawned: Hyper Kop The monster species that never randomly spawned: Carina The monster class that always generated with extra speed: humanoid The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 15) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 41) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 215) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 17) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 12) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 10) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 24) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 10) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 18) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 1) Next attribute increase check would have come at turn 755 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (563) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...