billy2, lawful male angelic Flame Mage ------- |.d@..| -.....| |....(| ------- [Billy2 the Spark] St9 Dx11 Co14 In19 Wi9 Ch7 FlaAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # (2x) Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of message {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:5) {1} i - a blessed spellbook of fireball (0:2) {1} j - a blessed spellbook of detect monsters (0:1) {1} Potions d - an uncursed potion of restore ability {1} Rings g - a blessed +1 ring of gain strength {1} Wands f - an uncursed wand of fire (0:2) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 80% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35535 Monster spawn increase reached its maximum at turn 67382 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 592128 The monster class that cannot be genocided was elemental The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: darkness thief (freq bonus 4) The monster species that spawned more often: silent killer (freq bonus 3) The monster species that spawned more often: dark mushroom patch (freq bonus 14) The monster species that spawned more often: colorful fungus (freq bonus 4) The monster species that spawned more often: nautilus officer (freq bonus 10) The monster species that spawned more often: crimson force patch (freq bonus 12) The monster species that spawned more often: azure fungus (freq bonus 6) The monster species that spawned more often: troll chieftain (freq bonus 4) The monster species that spawned more often: hippoptamus (freq bonus 3) The monster species that spawned more often: radio transmitter (freq bonus 8) The monster species that spawned more often: Schezo Wegey (freq bonus 5) The monster species that spawned more often: arctic abyss (freq bonus 8) The monster species that spawned more often: gecko zombie (freq bonus 8) The monster species that spawned more often: flying penetrator (freq bonus 6) The monster species that spawned more often: covetous great orc (freq bonus 8) The monster species that spawned more often: loonie jackal (freq bonus 6) The monster species that spawned more often: acid worm (freq bonus 12) The monster species that spawned more often: ixitxachitl priest (freq bonus 3) The monster species that spawned more often: jumping fire eel (freq bonus 4) The monster species that spawned more often: force quantum mechanic (freq bonus 5) The monster species that never randomly spawned: mortai The monster species that never randomly spawned: creeping stalk The monster species that never randomly spawned: edderkop The monster species that never randomly spawned: large dingo The monster species that never randomly spawned: very old gray dragon The monster species that never randomly spawned: tunneling worm The monster species that never randomly spawned: jermlaine The monster species that never randomly spawned: pike The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: grape jelly The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 23) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 12) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 4) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 6) Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...