billy2, lawful male angelic Poison Mage ----------- -- |............. |@F..........| |............| -------- ----- [Billy2 the Poison Mixer] St3 Dx6 Co9 In9 Wi6 Ch9 PoiAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant weapon {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (0:2) {1} j - a blessed spellbook of protection (0:3) {1} k - a blessed spellbook of cure blindness (4:3) {1} l - a blessed spellbook of poison blast (1:2) {1} Potions d - an uncursed potion of radium {1} Rings h - an uncursed +1 ring of increase accuracy {1} Wands f - an uncursed wand of poison (0:4) {1} g - an uncursed wand of venom scattering (0:5) {1} Tools m - an uncursed oil lamp {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 28 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 95% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65580 Monster spawn increase reached its maximum at turn 104810 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1470815 The monster class that cannot be genocided was vortex The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: chiang-shi (freq bonus 16) The monster species that spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: Miss Darkmoon (freq bonus 16) The monster species that spawned more often: coins of precious gold (freq bonus 4) The monster species that spawned more often: antimagic rubber (freq bonus 3) The monster species that spawned more often: pseudosweet nymph (freq bonus 12) The monster species that spawned more often: toxic warp fungus (freq bonus 4) The monster species that spawned more often: blue-red colony (freq bonus 2) The monster species that spawned more often: wonderful unknown girl (freq bonus 48) The monster species that spawned more often: small chimpanzee (freq bonus 6) The monster species that spawned more often: Dr. Munoz (freq bonus 6) The monster species that spawned more often: umbra fungus (freq bonus 6) The monster species that spawned more often: advocate (freq bonus 2) The monster species that spawned more often: porter tear vortex (freq bonus 4) The monster species that spawned more often: quadrupony (freq bonus 16) The monster species that spawned more often: Michaela (freq bonus 12) The monster species that spawned more often: freezing sphere (freq bonus 7) The monster species that spawned more often: undead korsair (freq bonus 5) The monster species that spawned more often: ecofriendly researcher (freq bonus 8) The monster species that spawned more often: smart trapper (freq bonus 3) The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: garter snake The monster species that never randomly spawned: nightwalker The monster species that never randomly spawned: thestral The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: hardened warrior The monster species that never randomly spawned: dead fish The monster species that never randomly spawned: bramble spore The monster species that never randomly spawned: mean elven bastard The monster species that never randomly spawned: electro shocker The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 217) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 24) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 76) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 20) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 10) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 2) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 99) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 6) Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...