billy2, lawful male bat Poison Mage ------- |.....+ |.F...| |@....| ------- [Billy2 the Poison Mixer] St7 Dx6 Co14 In9 Wi5 Ch3 PoiBatMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male bat Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. An aura of evil darkness surrounds your cloak as you put it on! You are lucky! Full moon tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} m - an uncursed +0 boomerang (in quiver) {1} Armor b - a heavily cursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of create monster {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (0:2) {1} j - a blessed spellbook of protection (1:5) {1} k - a blessed spellbook of cure blindness (0:3) {1} l - a blessed spellbook of poison blast (0:1) {1} Potions d - an uncursed potion of sleeping {1} Rings h - an uncursed +4 ring of increase accuracy {1} Wands f - an uncursed wand of poison (0:8) {1} g - an uncursed wand of venom scattering (0:8) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20432 Monster spawn increase reached its maximum at turn 53562 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2576805 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: uncertain vortex (freq bonus 12) The monster species that spawned more often: petty jungle hunter (freq bonus 5) The monster species that spawned more often: young mercurial dragon (freq bonus 3) The monster species that spawned more often: hidden mushroom (freq bonus 10) The monster species that spawned more often: adult amphitere (freq bonus 3) The monster species that spawned more often: tu-tara edgecutter (freq bonus 12) The monster species that spawned more often: Olog-hai ambusher (freq bonus 8) The monster species that spawned more often: mirkwood orc (freq bonus 4) The monster species that spawned more often: horrible ghost (freq bonus 6) The monster species that spawned more often: venom colony (freq bonus 8) The monster species that spawned more often: goblin raider (freq bonus 5) The monster species that spawned more often: grey naga hatchling (freq bonus 6) The monster species that spawned more often: savage mafia type (freq bonus 12) The monster species that spawned more often: Inspector Sergeant (freq bonus 5) The monster species that spawned more often: baobhan sith (freq bonus 10) The monster species that spawned more often: ninja (freq bonus 6) The monster species that spawned more often: ultramarine warp fungus (freq bonus 6) The monster species that spawned more often: null (freq bonus 2) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 4) The monster species that spawned more often: dangerous vampire bat (freq bonus 15) The monster species that never randomly spawned: epidote mold The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: giant marksman ant The monster species that never randomly spawned: energy force patch The monster species that never randomly spawned: variag raider The monster species that never randomly spawned: Ariel, Queen of Air The monster species that never randomly spawned: mechanical steam-powered ball The monster species that never randomly spawned: strange zombie The monster species that never randomly spawned: magno flier The monster species that never randomly spawned: three-headed hydra The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 10) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 32) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 4) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 78) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 70) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 4) Next attribute increase check would have come at turn 198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You were resistant to fear You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (345) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...