billy2, lawful male aureal Poison Mage --- --. |.$) |.F| |.@| .[.- --. --- [Billy2 the Poison Mixer] St6 Dx13 Co8 In19 Wi9 Ch6 PoiAurMalLaw Dlvl:1 $0 HP15(15) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 78% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20274 Monster spawn increase reached its maximum at turn 40739 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 306817 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: deep sea drowning fish (freq bonus 10) The monster species that spawned more often: venomous nymph (freq bonus 32) The monster species that spawned more often: aimless-looking merchant (freq bonus 9) The monster species that spawned more often: leng spider (freq bonus 20) The monster species that spawned more often: quickling (freq bonus 24) The monster species that spawned more often: black panther (freq bonus 6) The monster species that spawned more often: unreal mushroom (freq bonus 8) The monster species that spawned more often: petty air elemental (freq bonus 3) The monster species that spawned more often: crimson force fungus (freq bonus 7) The monster species that spawned more often: snow orc (freq bonus 4) The monster species that spawned more often: Officer Kommissioner (freq bonus 2) The monster species that spawned more often: time machine (freq bonus 6) The monster species that spawned more often: lava golem (freq bonus 10) The monster species that spawned more often: rock lizard (freq bonus 6) The monster species that spawned more often: baby water dragon (freq bonus 14) The monster species that spawned more often: werepermamimic (freq bonus 2) The monster species that spawned more often: bat swarm (freq bonus 2) The monster species that spawned more often: copper mushroom patch (freq bonus 36) The monster species that spawned more often: flayer shaman (freq bonus 4) The monster species that spawned more often: mystic (freq bonus 6) The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: mafia type The monster species that never randomly spawned: animator The monster species that never randomly spawned: volt patch The monster species that never randomly spawned: petro vortex The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: Officer Kchief The monster species that never randomly spawned: yellow mold The monster species that never randomly spawned: time turret The monster species that never randomly spawned: giant food trove The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 181) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 6) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 5) Next attribute increase check would have come at turn 931 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (111) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...