billy2, lawful male aureal Poison Mage -------------- .........@...| |.........F... |.....¯......| -----.-------- [Billy2 the Poison Mixer] St5 Dx8 Co10 In13 Wi7 Ch4 PoiAurMalLaw Dlvl:1 $0 HP15(15) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Ring drop chance was reduced to 95% Amulet drop chance was reduced to 49% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32615 Monster spawn increase reached its maximum at turn 63631 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1428624 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: doombat (freq bonus 5) The monster species that spawned more often: bad lance carrier (freq bonus 4) The monster species that spawned more often: wooden mushroom (freq bonus 8) The monster species that spawned more often: griffin rogue (freq bonus 3) The monster species that spawned more often: grand elder thing (freq bonus 3) The monster species that spawned more often: rotten icky thing (freq bonus 8) The monster species that spawned more often: voltigore (freq bonus 18) The monster species that spawned more often: blank warp fungus (freq bonus 3) The monster species that spawned more often: red hornet (freq bonus 6) The monster species that spawned more often: ghoulish soul (freq bonus 3) The monster species that spawned more often: bodak (freq bonus 6) The monster species that spawned more often: shadow gazer (freq bonus 3) The monster species that spawned more often: gnomish brigand thief (freq bonus 16) The monster species that spawned more often: space borloth (freq bonus 6) The monster species that spawned more often: Kati (freq bonus 9) The monster species that spawned more often: compsognathus (freq bonus 14) The monster species that spawned more often: cerulean mold (freq bonus 16) The monster species that spawned more often: bastard (freq bonus 6) The monster species that spawned more often: death ooze (freq bonus 2) The monster species that spawned more often: water cattle (freq bonus 10) The monster species that never randomly spawned: sword familiar The monster species that never randomly spawned: giant stone crusher The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: bird The monster species that never randomly spawned: scruffy looking hobbit The monster species that never randomly spawned: horse-deer The monster species that never randomly spawned: green mewlip The monster species that never randomly spawned: static electricity The monster species that never randomly spawned: kestrel The monster species that never randomly spawned: zombocat The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 18) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 2) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 36) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 18) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 39) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 4) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 8) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Next attribute increase check would have come at turn 1867 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (1112) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...