billy2, lawful male aureal Poison Mage --------------- |.....}......$| |......}.@F.... ----+---------- [Billy2 the Poison Mixer] St8 Dx11 Co9 In12 Wi7 Ch3 PoiAurMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of charging {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (1:1) {1} j - a blessed spellbook of protection (4:1) {1} k - a blessed spellbook of cure blindness (0:2) {1} l - a blessed spellbook of poison blast (0:3) {1} Potions d - an uncursed potion of acid {1} Rings h - an uncursed +3 ring of protection {1} Wands f - an uncursed wand of poison (0:2) {1} g - an uncursed wand of venom scattering (0:10) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 79% chance Wand drop chance was reduced to 90% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25756 Monster spawn increase reached its maximum at turn 47772 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2036760 The monster class that cannot be genocided was gnome The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: translucent stalk (freq bonus 12) The monster species that spawned more often: megaload turret (freq bonus 8) The monster species that spawned more often: basilisk (freq bonus 7) The monster species that spawned more often: disenchanter warp patch (freq bonus 4) The monster species that spawned more often: fazor rubber (freq bonus 4) The monster species that spawned more often: tear growth (freq bonus 3) The monster species that spawned more often: winged gray unicorn (freq bonus 6) The monster species that spawned more often: sky dragon (freq bonus 3) The monster species that spawned more often: doener (freq bonus 6) The monster species that spawned more often: clock colony (freq bonus 4) The monster species that spawned more often: teal warp patch (freq bonus 3) The monster species that spawned more often: nazi panther tank (freq bonus 6) The monster species that spawned more often: giant dragon turtle (freq bonus 8) The monster species that spawned more often: flesh archer (freq bonus 6) The monster species that spawned more often: panther (freq bonus 4) The monster species that spawned more often: pile of killer coins (freq bonus 6) The monster species that spawned more often: crystal warp patch (freq bonus 4) The monster species that spawned more often: floating melon (freq bonus 6) The monster species that spawned more often: Conny's combat boot (freq bonus 8) The monster species that spawned more often: kalashnikov wall (freq bonus 6) The monster species that never randomly spawned: neolithic turret The monster species that never randomly spawned: dull warp fungus The monster species that never randomly spawned: striped rat snake The monster species that never randomly spawned: multi-hued force fungus The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: heavy girl The monster species that never randomly spawned: great acid monster The monster species that never randomly spawned: woodchuck The monster species that never randomly spawned: Manuela The monster species that never randomly spawned: vampire lich The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 58) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 35) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 24) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 35) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 95) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 10) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 56) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 4) Next attribute increase check would have come at turn 758 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (113) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (1 created) 0 kobolds (2 created) 0 restons (1 created) 0 training kobolds (1 created) 0 goblins (1 created) 0 lichens (3 created) 0 venom fungi (1 created) 0 kestrels (1 created) 0 creatures vanquished. 11 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...