billy2, lawful male asgardish Poison Mage -------- | |F@..... .......| +......| | |......+ |......| ----.--- [Billy2 the Poison Mixer] St8 Dx14 Co12 In19 Wi7 Ch8 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 8 Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20983 Monster spawn increase reached its maximum at turn 60387 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 191105 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: gremlin (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: stone grue (freq bonus 6) The monster species that spawned more often: bad egg (freq bonus 6) The monster species that spawned more often: white shark (freq bonus 5) The monster species that spawned more often: random cockatrice (freq bonus 24) The monster species that spawned more often: whiny Mary-Sue (freq bonus 5) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 7) The monster species that spawned more often: racoon (freq bonus 5) The monster species that spawned more often: hardened warrior (freq bonus 7) The monster species that spawned more often: giant silver ant (freq bonus 5) The monster species that spawned more often: earth spirit (freq bonus 6) The monster species that spawned more often: undead midget (freq bonus 6) The monster species that spawned more often: petty ice nymph (freq bonus 14) The monster species that spawned more often: centaur prince (freq bonus 6) The monster species that spawned more often: halt (freq bonus 5) The monster species that spawned more often: giant germ (freq bonus 12) The monster species that spawned more often: random flying fish (freq bonus 40) The monster species that spawned more often: crunchy fungus (freq bonus 28) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 6) The monster species that spawned more often: material shadow (freq bonus 8) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 18) The monster species that never randomly spawned: Mr. Prosser The monster species that never randomly spawned: dull fungus The monster species that never randomly spawned: snotling The monster species that never randomly spawned: snow girl The monster species that never randomly spawned: ant sergeant The monster species that never randomly spawned: assassin bug The monster species that never randomly spawned: amorphous spore The monster species that never randomly spawned: sand warrior The monster species that never randomly spawned: clay mushroom The monster species that never randomly spawned: death metal freak The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 53) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 10) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 13) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 49) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 13) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 15) Next attribute increase check would have come at turn 137 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (557) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...