billy2, lawful male asgardish Poison Mage ------ |...F. |.r@.| |....| |....| ---+-- [Billy2 the Poison Mixer] St12 Dx13 Co13 In17 Wi6 Ch8 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 98% chance Ring drop chance was reduced to 57% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 86% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8491 Monster spawn increase reached its maximum at turn 16050 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 508062 The monster class that cannot be genocided was mummy The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: unhandled exception (freq bonus 10) The monster species that spawned more often: hug bug (freq bonus 8) The monster species that spawned more often: giant silver jellyfish (freq bonus 12) The monster species that spawned more often: draugrog (freq bonus 4) The monster species that spawned more often: trap snake (freq bonus 6) The monster species that spawned more often: leader badger (freq bonus 2) The monster species that spawned more often: Nicole (freq bonus 8) The monster species that spawned more often: red starlit sky (freq bonus 10) The monster species that spawned more often: arcadian avenger (freq bonus 2) The monster species that spawned more often: furious force fungus (freq bonus 5) The monster species that spawned more often: blink (freq bonus 3) The monster species that spawned more often: ancient multi-hued dragon (freq bonus 6) The monster species that spawned more often: totally bad mold (freq bonus 8) The monster species that spawned more often: lavender stalk (freq bonus 6) The monster species that spawned more often: shining penetrator (freq bonus 4) The monster species that spawned more often: dark hound (freq bonus 18) The monster species that spawned more often: shaped patch (freq bonus 4) The monster species that spawned more often: ill growth (freq bonus 6) The monster species that spawned more often: Kenshiro (freq bonus 24) The monster species that spawned more often: vlasta (freq bonus 3) The monster species that never randomly spawned: tasloi shaman The monster species that never randomly spawned: mind mushroom The monster species that never randomly spawned: vaporeon The monster species that never randomly spawned: petty lava demon The monster species that never randomly spawned: hod sephirah The monster species that never randomly spawned: crimson force fungus The monster species that never randomly spawned: voodoo fetish blowdart The monster species that never randomly spawned: large pile of killer coins The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: charred kogepan The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 15) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 263) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 16) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 70) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 16) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 2) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 85) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 3) Next attribute increase check would have come at turn 649 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (963) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...