billy2, lawful male asgardish Poison Mage ------+-- ........| |.......| |......@+ .......F| |.......| |.......| -#------- [Billy2 the Poison Mixer] St6 Dx12 Co9 In13 Wi10 Ch5 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 64% Ring drop chance was reduced to 50% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14091 Monster spawn increase reached its maximum at turn 24894 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 262239 The monster class that cannot be genocided was wraith The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: banished soul (freq bonus 3) The monster species that spawned more often: amazon (freq bonus 4) The monster species that spawned more often: monastic lich (freq bonus 10) The monster species that spawned more often: furious mold (freq bonus 32) The monster species that spawned more often: sky elf (freq bonus 14) The monster species that spawned more often: magno flier (freq bonus 3) The monster species that spawned more often: manic-depressive turret (freq bonus 3) The monster species that spawned more often: toxic patch (freq bonus 4) The monster species that spawned more often: mountain orc (freq bonus 22) The monster species that spawned more often: beige force fungus (freq bonus 10) The monster species that spawned more often: speedster maggot (freq bonus 6) The monster species that spawned more often: irritating lady (freq bonus 10) The monster species that spawned more often: pack rabbit (freq bonus 8) The monster species that spawned more often: iron draconian (freq bonus 4) The monster species that spawned more often: draugr zombie (freq bonus 8) The monster species that spawned more often: healing iron piercer (freq bonus 22) The monster species that spawned more often: humanoid centaur (freq bonus 12) The monster species that spawned more often: doppelganger (freq bonus 20) The monster species that spawned more often: vampire lich (freq bonus 5) The monster species that spawned more often: village fool (freq bonus 3) The monster species that never randomly spawned: psychic stalk The monster species that never randomly spawned: female assassin The monster species that never randomly spawned: voodoo fetish The monster species that never randomly spawned: large racoon dog The monster species that never randomly spawned: wrinkled patch The monster species that never randomly spawned: slow mold The monster species that never randomly spawned: half-dragon zombie The monster species that never randomly spawned: whiny Mary-Sue The monster species that never randomly spawned: fire spirit The monster species that never randomly spawned: porter cursed fungus The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 39) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 15) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 3) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 4) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 63) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 5) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 11) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 9) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 4) Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...