billy2, lawful male asgardish Poison Mage ------+--- |...F....| |...<....| |...@....| ---------- [Billy2 the Poison Mixer] St6 Dx10 Co21 In25 Wi4 Ch9 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 440 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 27% Concealing monsters were spawned underneath items 57% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13891 Monster spawn increase reached its maximum at turn 94151 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 939705 The monster class that cannot be genocided was light The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: news daemon (freq bonus 18) The monster species that spawned more often: clear mushroom patch (freq bonus 7) The monster species that spawned more often: DQ slime (freq bonus 6) The monster species that spawned more often: green force patch (freq bonus 18) The monster species that spawned more often: vampire blender (freq bonus 8) The monster species that spawned more often: killer apple (freq bonus 8) The monster species that spawned more often: water force fungus (freq bonus 6) The monster species that spawned more often: racoon (freq bonus 6) The monster species that spawned more often: vacuum mold (freq bonus 5) The monster species that spawned more often: selenite soldier (freq bonus 5) The monster species that spawned more often: rainbow force fungus (freq bonus 8) The monster species that spawned more often: cuttenclip soldier (freq bonus 7) The monster species that spawned more often: Mother Lilith (freq bonus 8) The monster species that spawned more often: Shaqtari (freq bonus 20) The monster species that spawned more often: Cerberus (freq bonus 6) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 14) The monster species that spawned more often: Olog-hai permamimic (freq bonus 16) The monster species that spawned more often: Elena (freq bonus 12) The monster species that spawned more often: passive mind flayer (freq bonus 6) The monster species that spawned more often: flesh archer (freq bonus 6) The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: pricolic The monster species that never randomly spawned: citric acid cloud The monster species that never randomly spawned: watchman The monster species that never randomly spawned: Olog-hai mimic The monster species that never randomly spawned: vip viper The monster species that never randomly spawned: demon steed The monster species that never randomly spawned: evasive cuntgun trooper The monster species that never randomly spawned: golden growth The monster species that never randomly spawned: metal ettin The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 22) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 17) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 56) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 5) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 8) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 20) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 4) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 5) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 2) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 2) Next attribute increase check would have come at turn 578 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (471) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...