billy2, lawful male asgardish Poison Mage -+------- |.....F@| ....$.... --------- [Billy2 the Poison Mixer] St8 Dx14 Co12 In17 Wi7 Ch5 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 579 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 19 Amulet drop chance was reduced to 58% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35585 Monster spawn increase reached its maximum at turn 73415 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1590400 The monster class that cannot be genocided was elemental The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: Maria (freq bonus 4) The monster species that spawned more often: sepia fungus (freq bonus 2) The monster species that spawned more often: psychic force fungus (freq bonus 2) The monster species that spawned more often: amorphous colony (freq bonus 10) The monster species that spawned more often: energy spore (freq bonus 5) The monster species that spawned more often: desert stalk (freq bonus 3) The monster species that spawned more often: salamander (freq bonus 26) The monster species that spawned more often: zombified dwarf (freq bonus 2) The monster species that spawned more often: snore fungus (freq bonus 6) The monster species that spawned more often: orange force fungus (freq bonus 4) The monster species that spawned more often: Marenka (freq bonus 7) The monster species that spawned more often: mini rust monster (freq bonus 32) The monster species that spawned more often: blue jelly (freq bonus 4) The monster species that spawned more often: clock warp fungus (freq bonus 10) The monster species that spawned more often: old green dragon (freq bonus 14) The monster species that spawned more often: force hobgoblin (freq bonus 6) The monster species that spawned more often: dog (freq bonus 4) The monster species that spawned more often: maud agent (freq bonus 3) The monster species that spawned more often: cyclone rider (freq bonus 3) The monster species that spawned more often: ultramarine spore (freq bonus 5) The monster species that never randomly spawned: blood stone The monster species that never randomly spawned: asshole vacuum cleaner The monster species that never randomly spawned: evasive smirking sneak thief The monster species that never randomly spawned: master permamimic The monster species that never randomly spawned: doomcloud The monster species that never randomly spawned: mean warp patch The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: clay warp patch The monster species that never randomly spawned: chasing soldier ant The monster species that never randomly spawned: opal mold The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 76) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 30) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 44) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 8) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...