billy2, lawful male asgardish Poison Mage ---------+----- |..........F@.| |.............| |....?!.......| |.............| --------------- [Billy2 the Poison Mixer] St6 Dx10 Co8 In18 Wi7 Ch10 PoiAsgMalLaw Dlvl:1 $5 HP19(19) Pw20(20) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 82% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 83% Ring drop chance was reduced to 82% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 53% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23873 Monster spawn increase reached its maximum at turn 42318 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 148208 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: eastern tengu (freq bonus 12) The monster species that spawned more often: giant gold frog (freq bonus 20) The monster species that spawned more often: wood elf tracker (freq bonus 28) The monster species that spawned more often: baal spy (freq bonus 8) The monster species that spawned more often: albino mushroom (freq bonus 36) The monster species that spawned more often: female guard (freq bonus 12) The monster species that spawned more often: porter xorn (freq bonus 6) The monster species that spawned more often: bank robber (freq bonus 5) The monster species that spawned more often: water weird (freq bonus 14) The monster species that spawned more often: ogre captain (freq bonus 7) The monster species that spawned more often: cursed mold (freq bonus 13) The monster species that spawned more often: greater hell spawn (freq bonus 16) The monster species that spawned more often: squealer (freq bonus 6) The monster species that spawned more often: be silent kert (freq bonus 18) The monster species that spawned more often: floating permamimic (freq bonus 7) The monster species that spawned more often: shardstorm (freq bonus 5) The monster species that spawned more often: Blight Disease (freq bonus 10) The monster species that spawned more often: gigantic generator (freq bonus 14) The monster species that spawned more often: predator nethercat (freq bonus 8) The monster species that spawned more often: warty fungus (freq bonus 60) The monster species that never randomly spawned: cockatrice The monster species that never randomly spawned: armadillo The monster species that never randomly spawned: specter The monster species that never randomly spawned: swamp ghost The monster species that never randomly spawned: petty chloroform piercer The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: Signor Niccolo Davelli The monster species that never randomly spawned: timid goblin The monster species that never randomly spawned: newt mummy The monster species that never randomly spawned: noblewoman The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 11) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 4) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 15) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 15) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 8) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 4) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 11) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 13) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 3) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 936 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (238) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...